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RDR-Trainer

A simple script trainer for Red Dead Redemption. Meant to be a base to build off of and add more features to.

Screenshot of menu

Download

For the latest download, navigate to the releases tab, or click here.

Features

This is mainly meant to be used as a starting point, so just a few features are included to get an idea of how the menu works. Here are the features that are already included to get started from:

  • Self options
    • Invincible
    • Noclip
    • Drunk
  • Weapon Options
    • Give All Weapons
    • Toggle All Weapons Gold
    • Infinite Ammo
  • World Options
    • Set Weather
  • Teleporter
    • Teleport to Location
    • Teleport 2ft in Direction
  • Vehicle Spawner
    • Spawn Vehicle
  • Animal Spawner
    • Set Animal
      • Invincible
      • Rideable
      • Bodyguard
    • Spawn Animal
  • Network Options
    • Fix Server
    • Refresh Playerlist
    • Player Options
      • Teleport to
      • Spectate
  • Script Loader
    • Load Script

Building

  1. Download and install Git.
  2. Open command prompt and type:
    git clone --recursive-submodules https://github.com/connorms/RDR-Trainer
    
  3. Navigate to the cloned repository -> tools and run the batch file depending on if you want to build for PS3 or Xbox 360.
  4. The output script file will be in /bin/menu.(x/c)sc (file extension depends on whether it was built for PS3 or 360).

Installing

  1. Use an RPF editor of your choice.
  2. In the main RPF (usually either rdr2_layer0.rpf or patch0_ps3.rpf, but can vary depending on game version/console/etc.), navigate to /content/release/scripting/DesignerDefined/ui/.
  3. Extract fuieventmonitor.(x/c)sc, rename it to fuieventmonitor_o.(x/c)sc, and import it back into the same directory.
  4. Rename this script to fuieventmonitor.(x/c)sc and import it into the same directory. NOTE: If you're on Xbox, use .xsc. If you're on PS3, use .csc.
  5. Save and rebuild the RPF, and replace the modified RPF with the original one on the console.

How to use script loader

To use the script loader, rename your script to a number that's 1-10 (while keeping original extension), and place it in /content/release/scripting/. In game, go to the script loader and select the number that corresponds to your script.