Copyright (c) 1987-2022 Christoph Oelckers
I developed this game in the late 1980's on the C64 and later ported it to Windows 95 as a coding exercise. This is a snapshot of its final 1997 state with some minor changes to let it run on modern Windows systems. The original version of this project used DirectDraw for displaying the game - for this version all DirectDraw code was replaced with GDI so that it does not depend on a deprecated API. A few minor changes were also made to bring the code in line with modern C++ expectations and to remove the dependency on a proprietary library. You need Visual Studio 2022 to compile this.
Some assets for this game were compiled with a proprietary tool that has gotten lost, along with the format specifications, so in case anyone would want to recompile these, the internal handling would have to be rewritten. This goes beyond the scope of preserving this old project, though.
To start, put the compiled EXE and assets/hugo.lev in the same folder and run!