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Rule 2 - Xenomorph Roleplay Standards (Marine Names) #66

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2 changes: 1 addition & 1 deletion rules.md
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,7 @@ Major shenanigans that may disrupt the normal flow of the round at roundstart, (

- Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment.
- At the start of the round, the Xenos can sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly.
- They do not know any individual human's name, but they may know the role they fulfil.
- Xenomorphs do not know any individual human's name, but they may know the role they fulfil.

### Larva

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