Hybrisa LZ2 & minor map changes + Fog blocking LZ2 #8111
+1,406
−1,116
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About the pull request
Changes LZ2 a bit, making it a bit better to FOB in, removes railings from both LZ's. Adds a fog wall around LZ2 similar to Chances, so survivors can't use it as an OP hold anymore. Also reduces the time on the collapsible cave walls a bit south east of Weymart, the time is 40 down from 50, so both Xenos and marines have another way into the caves from the colony much sooner now.
Also adds medilink supply pads to various vendor locations across the map too.
Explain why it's good for the game
LZ2 was a bit annoying to FOB in, marines would have to remove the railings and such, cleared a bit of the clutter and add a few more walls rather then windows. Also LZ2 was insanely overpowered for survivors and was an oversight letting them get in there, they no-longer can; Xenos can still vent in there though.
Testing Photographs and Procedure
Screenshots & Videos
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<details>
tags.Changelog
🆑 Zenith
maptweak: Tweaked Hybrisa LZ2, added fog and minor map tweaks.
/:cl: