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Hybrisa LZ2 & minor map changes + Fog blocking LZ2 #8111

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@Zenith00000 Zenith00000 commented Jan 14, 2025

About the pull request

Changes LZ2 a bit, making it a bit better to FOB in, removes railings from both LZ's. Adds a fog wall around LZ2 similar to Chances, so survivors can't use it as an OP hold anymore. Also reduces the time on the collapsible cave walls a bit south east of Weymart, the time is 40 down from 50, so both Xenos and marines have another way into the caves from the colony much sooner now.

Also adds medilink supply pads to various vendor locations across the map too.

Explain why it's good for the game

LZ2 was a bit annoying to FOB in, marines would have to remove the railings and such, cleared a bit of the clutter and add a few more walls rather then windows. Also LZ2 was insanely overpowered for survivors and was an oversight letting them get in there, they no-longer can; Xenos can still vent in there though.

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Changelog

🆑 Zenith

maptweak: Tweaked Hybrisa LZ2, added fog and minor map tweaks.
/:cl:

@cmss13-ci cmss13-ci bot added Mapping did you remember to save in tgm format? Feature Feature coder badge labels Jan 14, 2025
1a8d07d: maps/map_files/LV759_Hybrisa_Prospera/LV759_Hybrisa_Prospera.dmm

Automatically commited by: tools\mapmerge2\fixup.py
@Zenith00000 Zenith00000 marked this pull request as ready for review January 15, 2025 00:36
@Zenith00000 Zenith00000 requested a review from Nanu308 as a code owner January 15, 2025 00:36
dc3f2b9: maps/map_files/LV759_Hybrisa_Prospera/LV759_Hybrisa_Prospera.dmm

Automatically commited by: tools\mapmerge2\fixup.py
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