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Autocanon and Minigun sound touchup #6576

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1 change: 1 addition & 0 deletions code/datums/ammo/bullet/tank.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
/datum/ammo/bullet/tank/flak
name = "flak autocannon bullet"
icon_state = "autocannon"
sound_hit = list('sound/weapons/sting_boom_small1.ogg')
damage_falloff = 0
flags_ammo_behavior = AMMO_BALLISTIC
accurate_range_min = 4
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2 changes: 1 addition & 1 deletion code/modules/vehicles/hardpoints/primary/minigun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@
)
fire_delay = 0.8 SECONDS //base fire rate, modified by stage_delay_mult

activation_sounds = list('sound/weapons/gun_minigun.ogg')
activation_sounds = list('sound/weapons/vehicles/minigun_loop.ogg')
/// Active firing time to reach max spin_stage.
var/spinup_time = 8 SECONDS
/// Grace period before losing spin_stage.
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Binary file added sound/weapons/sting_boom_small1.ogg
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