-
Notifications
You must be signed in to change notification settings - Fork 114
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
SG adjustments, power & ammo #535
base: master
Are you sure you want to change the base?
SG adjustments, power & ammo #535
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code good!
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About the pull request
Adds a new ammunition type for smartgunners to utilise; Impact Detonating. Slightly less damaging than the standard round, with less armour-penetration, but it inficts a slowdown on targets hit. Useful for crowd control, especially when up against multiple crusher-type enemies.
Power-usage per shot is increased across the board for the ammo types, with AP having a slightly higher per-shot usage and Imp-Det being a fair bit higher.
Big props to Drathek for the help throughout this.
Explain why it's good for the game
More features to engage the brains of SG players should they chose to use this stuff. Also balances the gun system a bit by making them more likely to run outa power during longer operations, encouraging them to bring their spare or engage in RP with the other for their spare.
Testing Photographs and Procedure
Tested locally repeatedly, compiles fine and functions as intended
Changelog
🆑
add: New smartgun ammo type; Impact Detonating
balance: smartguns now use more power depending on the ammo type selected.
imageadd: Icon for the ammo mode when toggled to
/:cl: