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docs: fix Unreal ticking and C# generate examples#5112

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docs: fix Unreal ticking and C# generate examples#5112
clockwork-labs-bot wants to merge 2 commits into
masterfrom
bot/docs-unreal-reference-ticking

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@clockwork-labs-bot clockwork-labs-bot commented May 23, 2026

Summary

  • Update the Unreal client reference to match the SDK behavior: queued messages are applied when the connection is ticked.
  • Show both supported Unreal options: manual Conn->FrameTick() from Tick and Conn->SetAutoTicking(true).
  • Replace stale C# binding examples that used --lang cs with the current CLI language value, --lang csharp.

Validation

  • ./node_modules/.bin/docusaurus build
  • ./node_modules/.bin/tsc --noEmit

Note: the Docusaurus build completed successfully with the existing docusaurus-plugin-llms-txt warning for /docs/ask-ai/ask-ai.

@clockwork-labs-bot clockwork-labs-bot force-pushed the bot/docs-unreal-reference-ticking branch from 8c5b2e2 to 3323d45 Compare May 24, 2026 12:10
@clockwork-labs-bot clockwork-labs-bot changed the title docs: clarify Unreal connection ticking docs: fix Unreal ticking and C# generate examples May 24, 2026
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