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Unity plugin to retrieve MS Kinect for Azure data. This plugin relies on K4A.Net library and on Microsoft bodytracking(nuget package) library.

Bodytracking dependencies must be downloaded following the instructions available in the K4A.Net readme.

Use in Unity

In order to use Video dataflow elements, Bodytracking elements and PointCloudRenderer from mesh reconstruction, the scene needs to have KinectSensor component on one of its GameObjects.
The manager raises events that will be handled by relevant scripts.

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