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Fix for dear imgui resize issue on MacOS #2178

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4 changes: 4 additions & 0 deletions src/cinder/CinderImGui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -526,6 +526,10 @@ static bool ImGui_ImplCinder_Init( const ci::app::WindowRef& window, const ImGui
sWindowConnections[window] += window->getSignalResize().connect( signalPriority, ImGui_ImplCinder_Resize );
if( options.isAutoRenderEnabled() ) {
sWindowConnections[window] += ci::app::App::get()->getSignalUpdate().connect( std::bind( ImGui_ImplCinder_NewFrameGuard, window ) );
#if defined( CINDER_MAC )
// Note: Window resize triggers draw/resize calls without update on the Mac. Remove this if fixed in Obj-C.
sWindowConnections[window] += window->getSignalDraw().connect( std::bind( ImGui_ImplCinder_NewFrameGuard, window ) );
#endif
sWindowConnections[window] += window->getSignalPostDraw().connect( ImGui_ImplCinder_PostDraw );
}

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