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100 changes: 47 additions & 53 deletions
100
001_Reflective shadow map/001_Reflective shadow map.vcxproj.filters
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@@ -1,80 +1,74 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup> | ||
<Filter Include="源文件"> | ||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | ||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> | ||
</Filter> | ||
<Filter Include="头文件"> | ||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> | ||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions> | ||
</Filter> | ||
<Filter Include="资源文件"> | ||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> | ||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> | ||
<Filter Include="Headers"> | ||
<UniqueIdentifier>{C196CD9C-2D76-4C38-368E-D70EA2ECB299}</UniqueIdentifier> | ||
</Filter> | ||
<Filter Include="Shader"> | ||
<UniqueIdentifier>{eb03b676-ca90-40e3-845d-76641bfd899d}</UniqueIdentifier> | ||
<UniqueIdentifier>{FC0C0CD1-E8AE-36A7-D169-4AFBBDAABDF7}</UniqueIdentifier> | ||
</Filter> | ||
<Filter Include="Sources"> | ||
<UniqueIdentifier>{89565304-F535-D29F-FE4D-5D766AAC3801}</UniqueIdentifier> | ||
</Filter> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="ShadingWithRSM_CS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="ScreenQuad_FS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="HalfCornellBox_FS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="RSMBuffer_FS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="RSMBuffer_VS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="HalfCornellBox_VS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="ScreenQuad_VS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="ShadingWithRSMPass.h"> | ||
<Filter>头文件</Filter> | ||
</ClInclude> | ||
<ClInclude Include="RSMBufferPass.h"> | ||
<Filter>头文件</Filter> | ||
<ClInclude Include="HalfCornelBox.h"> | ||
<Filter>Headers</Filter> | ||
</ClInclude> | ||
<ClInclude Include="HalfCornellBoxGBufferPass.h"> | ||
<Filter>头文件</Filter> | ||
<Filter>Headers</Filter> | ||
</ClInclude> | ||
<ClInclude Include="HalfCornelBox.h"> | ||
<Filter>头文件</Filter> | ||
<ClInclude Include="RSMBufferPass.h"> | ||
<Filter>Headers</Filter> | ||
</ClInclude> | ||
<ClInclude Include="ScreenQuadPass.h"> | ||
<Filter>头文件</Filter> | ||
<Filter>Headers</Filter> | ||
</ClInclude> | ||
<ClInclude Include="ShadingWithRSMPass.h"> | ||
<Filter>Headers</Filter> | ||
</ClInclude> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="HalfCornelBox.cpp"> | ||
<Filter>源文件</Filter> | ||
<Filter>Sources</Filter> | ||
</ClCompile> | ||
<ClCompile Include="ScreenQuadPass.cpp"> | ||
<Filter>源文件</Filter> | ||
<ClCompile Include="HalfCornellBoxGBufferPass.cpp"> | ||
<Filter>Sources</Filter> | ||
</ClCompile> | ||
<ClCompile Include="RSMBufferPass.cpp"> | ||
<Filter>源文件</Filter> | ||
<Filter>Sources</Filter> | ||
</ClCompile> | ||
<ClCompile Include="HalfCornellBoxGBufferPass.cpp"> | ||
<Filter>源文件</Filter> | ||
<ClCompile Include="ScreenQuadPass.cpp"> | ||
<Filter>Sources</Filter> | ||
</ClCompile> | ||
<ClCompile Include="ShadingWithRSMPass.cpp"> | ||
<Filter>源文件</Filter> | ||
<Filter>Sources</Filter> | ||
</ClCompile> | ||
<ClCompile Include="main.cpp"> | ||
<Filter>源文件</Filter> | ||
<Filter>Sources</Filter> | ||
</ClCompile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="HalfCornellBox_FS.glsl"> | ||
<Filter>Shader</Filter> | ||
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<None Include="HalfCornellBox_VS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="RSMBuffer_FS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="RSMBuffer_VS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="ScreenQuad_FS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="ScreenQuad_VS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
<None Include="ShadingWithRSM_CS.glsl"> | ||
<Filter>Shader</Filter> | ||
</None> | ||
</ItemGroup> | ||
</Project> |
8 changes: 3 additions & 5 deletions
8
001_Reflective shadow map/001_Reflective shadow map.vcxproj.user
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,9 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<LocalDebuggerEnvironment>PATH=$(OPENGL)/bin/x64;$(ASSIMP)/bin/x64;%PATH%</LocalDebuggerEnvironment> | ||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||
<LocalDebuggerEnvironment>PATH=$(OPENGL)/bin/x64;$(ASSIMP)/bin/x64;%PATH</LocalDebuggerEnvironment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<LocalDebuggerEnvironment>PATH=$(OPENGL)/bin/x64;$(ASSIMP)/bin/x64;%PATH%</LocalDebuggerEnvironment> | ||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||
<LocalDebuggerEnvironment>PATH=$(OPENGL)/bin/x64;$(ASSIMP)/bin/x64;%PATH</LocalDebuggerEnvironment> | ||
</PropertyGroup> | ||
</Project> |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,3 @@ | ||
includeexternal ("../function.lua") | ||
|
||
create_console_project("001_Reflective shadow map") |
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