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Create FMOD Bank

Chrystian Farias edited this page Jan 18, 2022 · 3 revisions

Let's start working on the FMod Studio project. The example in the SDK provides the Tatuus FA01 project.

In the Event list there's a parent folder named cars that is mandatory in order to make the sound bank working once built. It is necessary that the car's events folder is equal to the bank file name. Ex.: ks_nissan_gtr.bank

For a better understanding, we suggest to start from the exterior engine samples. The operation is very easy: each sample is triggered in the rpms parameter and needs an autopitch automation related to their own natural rpm reference. Volume between engine load and coast is made by a throttle volume curve.

The other events basically work in the same way. Experiment with the provided example project, the operation is very intuitive.

The events used by GTAFmod for now are: backfire_ext, engine_ext and gear_ext.

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