Skip to content

christopherverch/Unity-Procedural

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

55 Commits
 
 
 
 
 
 

Repository files navigation

Unity-Procedural

At the moment this is mostly experimentation with splines and mesh generation.

I haven't done any work on this in a while, but I may revisit it since people seem to be finding it!

For now it has simple implementations of bezier and catmull-rom splines including extrusion and mesh generation with texturing.

About

Spline based mesh generation

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Languages

  • C# 74.7%
  • JavaScript 24.1%
  • ShaderLab 1.2%