Author: | Crossfire Development Team <[email protected]> |
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Website: | http://crossfire.real-time.com/ |
Crossfire is a free, open-source, cooperative multi-player RPG and adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, 3000 areas to explore, an elaborate magic system, 13 races, 15 character classes, and many powerful artifacts scattered far and wide. Set in a fantastical medieval world, it blends the style of Gauntlet, NetHack, Moria, and Angband.
Note
You do not need the server to play Crossfire. Crossfire Server is only for those who wish to run their own server.
Crossfire should run on any machine with an C compiler supporting the C99 language standard installed. It should compile on most POSIX compliant systems. To date, it has been known to work on Linux, BSD, Windows, Solaris, and Mac.
In addition, there are a number of optional dependencies that make the game even more fun. These include:
- Support for dynamically loaded libraries. Most modern operating systems should have it. This is needed for server plugins.
- Python 2.6 or later - this is needed for the Crossfire Python plugin (CFPython) and is highly recommended. Most maps, quests, and NPCs will not work without it.
- SQLite3 - for cflogger and cfnewspaper. These plugins are still under development and aren't very useful at the moment.
- Check - for unit tests. This is required for plugin developers, but mostly useless to normal users.
In order to build the server, a copy of the game archetypes must be unpacked or linked in the "lib/arch" directory. This can be deleted once the build is finished, but keeping a copy around won't hurt. Perl is required to generate the final archetype files, but is not needed after the build is complete.
In order to run the server, a copy of the game maps is also required.
Crossfire Server uses autoconf/automake. Briefly:
$ ./configure $ make $ make install
Generic instructions for using autoconf/automake are in INSTALL.
An older, step-by-step guide is available on the wiki: http://wiki.metalforge.net/doku.php/server:server_compiling
- Configure your server (see $PREFIX/etc/crossfire/)
- Make maps available in $PREFIX/share/crossfire/maps/
You should now be able to run the server:
$ crossfire-server
Official Website: http://crossfire.real-time.com/
Crossfire Wiki: http://wiki.metalforge.net/doku.php
SourceForge Downloads Page: http://sourceforge.net/projects/crossfire/files/
It's possible to link up with a small community of Crossfire players and developers on irc.freenode.net in the #crossfire channel. Though activity waxes and wanes, it's often possible to get live help there.
For the latest subscription for crossfire mailing lists, go to: http://crossfire.real-time.com/mailinglists/index.html
There you can subscribe/unsubscribe any of the mailing lists. Links to archives of the mailing lists can be found there, as well as at: http://gmane.org/find.php?list=crossfire
Bugs should be filed in the Crossfire bug tracker on SourceForge: http://sourceforge.net/p/crossfire/bugs/
When reporting bugs, make sure you include the following:
- If you have a sourceforge login, make sure you are logged in. This way, if there are questions about the bug, you will be notified about the request for more information.
- What version of crossfire did you use?
- What type of computer did you use (CPU type)
- What is the version of the OS?
- What compiler (and its version) did you use (ie, gcc, icc, etc)?
- Which flags did you give it?
- If the bug happens when compiling crossfire, send an EXACT copy of the compiler line, as well as the errors it puts out. Sending bugs of the sort 'it failed with a line like ...' doesn't help at all.
- If you are using any of the plugins, what version(s) of Python and SQLite do you have installed?
- If the bug happened while running crossfire:
- Include any output before to the bug.
- Give a description of what you did before the bug occurred. The better detailed the description, the better chance we have of figuring out where the bug happened, or how we can recreate the bug.
- If possible, a stack trace from gdb (or other debugger) is very helpful.
The more information provided, the better chance of the bug being fixed in a timely fashion.
Further debugging information can be found at http://crossfire.real-time.com/debugging_tips.html
See the doc/style-guide.txt file.
Patches should be sent to the Crossfire patch tracker on SourceForge: http://sourceforge.net/p/crossfire/patches/
Copyright (c) 2000, 2006 Mark Wedel Copyright (c) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to [email protected]
See COPYING for more details.