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Xcode Cheat Sheet

Quick Reference

Xcode is Apple's integrated development environment (IDE) for macOS, used to develop software for macOS, iOS, iPadOS, watchOS, and tvOS.

Installation and Setup

# Install from Mac App Store or Apple Developer Portal
# Requires macOS 12.0 or later for Xcode 14+

# Command line tools
xcode-select --install

# Check version
xcode-select --version

# Switch between Xcode versions
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer

# Reset Xcode
sudo xcode-select --reset

Essential Keyboard Shortcuts

Navigation

Cmd+0             - Show/hide navigator
Cmd+Alt+0         - Show/hide inspector
Cmd+Shift+0       - Show/hide debug area
Cmd+1 to Cmd+9    - Navigate panels
Cmd+Shift+J       - Reveal in navigator
Cmd+Shift+O       - Open quickly
Cmd+Ctrl+J        - Jump to definition
Cmd+Ctrl+Up/Down  - Switch between header/implementation
Cmd+L             - Go to line

Editing

Cmd+/             - Comment/uncomment
Cmd+[             - Shift left
Cmd+]             - Shift right
Ctrl+I            - Re-indent
Cmd+Alt+[         - Move line up
Cmd+Alt+]         - Move line down
Cmd+D             - Duplicate line
Ctrl+K            - Delete to end of line
Esc               - Code completion

Building and Running

Cmd+B             - Build
Cmd+R             - Run
Cmd+U             - Test
Cmd+I             - Profile (Instruments)
Cmd+.             - Stop
Cmd+Shift+K       - Clean build folder
Cmd+K             - Clean build folder

Debugging

F6                - Step over
F7                - Step into
F8                - Step out
Cmd+Y             - Activate/deactivate breakpoints
Cmd+\             - Toggle breakpoint
Cmd+Shift+Y       - Show/hide debug area

Project Structure

Xcode Project Organization

MyApp.xcodeproj/
├── project.pbxproj           # Project file
└── project.xcworkspace/      # Workspace (if using CocoaPods)

MyApp/
├── AppDelegate.swift
├── SceneDelegate.swift
├── ViewController.swift
├── Main.storyboard
├── Assets.xcassets/
├── LaunchScreen.storyboard
├── Info.plist
└── Supporting Files/

Group Structure Best Practices

MyApp/
├── App Lifecycle/
│   ├── AppDelegate.swift
│   └── SceneDelegate.swift
├── Models/
│   ├── User.swift
│   └── Product.swift
├── Views/
│   ├── Custom Views/
│   └── Storyboards/
├── Controllers/
│   ├── HomeViewController.swift
│   └── DetailViewController.swift
├── Services/
│   ├── NetworkService.swift
│   └── DataService.swift
├── Utilities/
│   ├── Extensions/
│   └── Helpers/
└── Resources/
    ├── Assets.xcassets
    └── Fonts/

Interface Builder

Storyboard Design

// IBOutlet connections
class ViewController: UIViewController {
    @IBOutlet weak var titleLabel: UILabel!
    @IBOutlet weak var imageView: UIImageView!
    @IBOutlet weak var textField: UITextField!
    @IBOutlet weak var button: UIButton!
    
    // IBAction connections
    @IBAction func buttonTapped(_ sender: UIButton) {
        print("Button tapped!")
        titleLabel.text = textField.text
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }
    
    private func setupUI() {
        titleLabel.font = UIFont.systemFont(ofSize: 24, weight: .bold)
        button.layer.cornerRadius = 8
        button.backgroundColor = .systemBlue
    }
}

Auto Layout

// Programmatic Auto Layout
override func viewDidLoad() {
    super.viewDidLoad()
    
    let stackView = UIStackView()
    stackView.axis = .vertical
    stackView.spacing = 16
    stackView.alignment = .fill
    stackView.distribution = .fillEqually
    stackView.translatesAutoresizingMaskIntoConstraints = false
    
    view.addSubview(stackView)
    
    // Anchor-based constraints
    NSLayoutConstraint.activate([
        stackView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20),
        stackView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20),
        stackView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20),
        stackView.heightAnchor.constraint(equalToConstant: 200)
    ])
    
    // Visual Format Language
    let views = ["stackView": stackView]
    let horizontalConstraints = NSLayoutConstraint.constraints(
        withVisualFormat: "H:|-20-[stackView]-20-|",
        options: [],
        metrics: nil,
        views: views
    )
    
    NSLayoutConstraint.activate(horizontalConstraints)
}

Size Classes and Traits

// Adaptive layout
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
    super.traitCollectionDidChange(previousTraitCollection)
    
    if traitCollection.horizontalSizeClass == .compact {
        // Portrait layout
        stackView.axis = .vertical
    } else {
        // Landscape layout
        stackView.axis = .horizontal
    }
}

// Size class specific constraints
if traitCollection.horizontalSizeClass == .regular {
    // iPad or landscape iPhone
    constraintForRegularWidth.isActive = true
    constraintForCompactWidth.isActive = false
} else {
    // Portrait iPhone
    constraintForRegularWidth.isActive = false
    constraintForCompactWidth.isActive = true
}

Debugging Tools

Debugger

class DebuggingExample {
    func processData() {
        let data = [1, 2, 3, 4, 5]
        
        for (index, item) in data.enumerated() {
            // Set breakpoint here
            let result = item * 2
            print("Index: \(index), Item: \(item), Result: \(result)")
        }
    }
    
    func conditionalDebugging() {
        for i in 1...100 {
            // Conditional breakpoint: i == 50
            let result = complexCalculation(i)
            print("Result for \(i): \(result)")
        }
    }
    
    private func complexCalculation(_ input: Int) -> Int {
        return input * input + input
    }
}

// LLDB Commands
// po variable        - Print object description
// p variable         - Print variable
// bt                 - Print backtrace
// frame variable     - Print local variables
// continue           - Continue execution
// step               - Step into
// next               - Step over
// finish             - Step out

Console Output

import os.log

class LoggingExample {
    static let logger = Logger(subsystem: "com.example.myapp", category: "network")
    
    func demonstrateLogging() {
        // Basic print
        print("Basic debug message")
        
        // Formatted print
        let userName = "John"
        let userAge = 25
        print("User: \(userName), Age: \(userAge)")
        
        // NSLog (includes timestamp and process info)
        NSLog("NSLog message with timestamp")
        
        // os_log (recommended for iOS 10+)
        os_log("Network request started", log: .default, type: .info)
        os_log("Error occurred: %@", log: .default, type: .error, "Network timeout")
        
        // Logger (iOS 14+)
        Self.logger.info("Using new Logger API")
        Self.logger.error("Error: \(userAge, privacy: .public)")
        
        // Debug-only logging
        #if DEBUG
        print("Debug-only message")
        #endif
    }
}

Memory Debugging

class MemoryDebugging {
    weak var delegate: SomeDelegate?
    
    // Memory leak example - strong reference cycle
    var closure: (() -> Void)?
    
    init() {
        // This creates a retain cycle
        closure = {
            // self is captured strongly
            self.someMethod()
        }
        
        // Correct way - weak self
        closure = { [weak self] in
            self?.someMethod()
        }
        
        // Or unowned self if you're sure self won't be deallocated
        closure = { [unowned self] in
            self.someMethod()
        }
    }
    
    private func someMethod() {
        print("Some method called")
    }
    
    deinit {
        print("MemoryDebugging deallocated")
    }
}

// Memory debugging tools in Xcode:
// - Memory graph debugger (Debug Navigator)
// - Instruments (Leaks, Allocations)
// - Static analyzer (Product -> Analyze)

View Debugging

class ViewDebuggingExample: UIViewController {
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // View hierarchy debugging
        // Use Debug -> View Debugging -> Capture View Hierarchy
        
        setupComplexLayout()
    }
    
    private func setupComplexLayout() {
        let containerView = UIView()
        containerView.backgroundColor = .systemBackground
        containerView.translatesAutoresizingMaskIntoConstraints = false
        
        let label = UILabel()
        label.text = "Debug this view"
        label.backgroundColor = .systemBlue
        label.translatesAutoresizingMaskIntoConstraints = false
        
        view.addSubview(containerView)
        containerView.addSubview(label)
        
        // Constraints that might cause issues
        NSLayoutConstraint.activate([
            containerView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
            containerView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
            containerView.widthAnchor.constraint(equalToConstant: 200),
            containerView.heightAnchor.constraint(equalToConstant: 100),
            
            label.centerXAnchor.constraint(equalTo: containerView.centerXAnchor),
            label.centerYAnchor.constraint(equalTo: containerView.centerYAnchor)
        ])
    }
}

// View debugging features:
// - 3D view hierarchy
// - Constraint visualization
// - View properties inspection
// - Frame and bounds information

Instruments Profiling

Time Profiler

class PerformanceExample {
    
    func performanceOptimization() {
        // CPU-intensive operation
        let startTime = CFAbsoluteTimeGetCurrent()
        
        heavyComputation()
        
        let timeElapsed = CFAbsoluteTimeGetCurrent() - startTime
        print("Time elapsed: \(timeElapsed) seconds")
    }
    
    private func heavyComputation() {
        // This will show up in Time Profiler
        var result = 0
        for i in 0..<1000000 {
            result += i * i
        }
        print("Computation result: \(result)")
    }
    
    // Use dispatch queues for better performance
    func optimizedComputation() {
        DispatchQueue.global(qos: .userInitiated).async {
            self.heavyComputation()
            
            DispatchQueue.main.async {
                // Update UI on main queue
                self.updateUI()
            }
        }
    }
    
    private func updateUI() {
        // UI updates
    }
}

Allocations Instrument

class MemoryOptimization {
    
    // Memory-efficient image loading
    func loadImage(named: String) -> UIImage? {
        guard let path = Bundle.main.path(forResource: named, ofType: "jpg"),
              let image = UIImage(contentsOfFile: path) else {
            return nil
        }
        
        // Resize image to reduce memory footprint
        return resizeImage(image, targetSize: CGSize(width: 300, height: 300))
    }
    
    private func resizeImage(_ image: UIImage, targetSize: CGSize) -> UIImage {
        let renderer = UIGraphicsImageRenderer(size: targetSize)
        return renderer.image { _ in
            image.draw(in: CGRect(origin: .zero, size: targetSize))
        }
    }
    
    // Efficient collection handling
    func processLargeDataSet() {
        let largeArray = Array(1...1000000)
        
        // Use lazy evaluation for memory efficiency
        let result = largeArray
            .lazy
            .filter { $0 % 2 == 0 }
            .map { $0 * 2 }
            .prefix(100)
        
        // Process only what's needed
        for item in result {
            print(item)
        }
    }
}

Energy Impact

class EnergyOptimization {
    
    private var timer: Timer?
    private let locationManager = CLLocationManager()
    
    func optimizeForBattery() {
        // Use timer efficiently
        startEfficientTimer()
        
        // Optimize location usage
        optimizeLocationUsage()
        
        // Background task management
        handleBackgroundTasks()
    }
    
    private func startEfficientTimer() {
        // Use larger intervals when possible
        timer = Timer.scheduledTimer(withTimeInterval: 60.0, repeats: true) { _ in
            self.performPeriodicTask()
        }
    }
    
    private func optimizeLocationUsage() {
        locationManager.desiredAccuracy = kCLLocationAccuracyHundredMeters
        locationManager.distanceFilter = 100 // Only update every 100 meters
        
        // Use significant location changes for background
        locationManager.startMonitoringSignificantLocationChanges()
    }
    
    private func handleBackgroundTasks() {
        NotificationCenter.default.addObserver(
            self,
            selector: #selector(appDidEnterBackground),
            name: UIApplication.didEnterBackgroundNotification,
            object: nil
        )
    }
    
    @objc private func appDidEnterBackground() {
        // Stop unnecessary operations
        timer?.invalidate()
        timer = nil
        
        // Reduce location accuracy
        locationManager.desiredAccuracy = kCLLocationAccuracyThreeKilometers
    }
    
    private func performPeriodicTask() {
        // Minimize work here
    }
}

Build System

Build Settings

// Project build settings configuration

// Common Build Settings:
// - iOS Deployment Target: 14.0
// - Swift Language Version: 5.0
// - Architectures: arm64, arm64e
// - Valid Architectures: arm64, arm64e, x86_64 (for simulator)
// - Build Active Architecture Only: NO (for Release)

// Custom build configurations
#if DEBUG
    let apiURL = "https://api-dev.example.com"
    let logLevel = "verbose"
#elseif STAGING
    let apiURL = "https://api-staging.example.com"
    let logLevel = "info"
#else
    let apiURL = "https://api.example.com"
    let logLevel = "error"
#endif

Build Phases

# Custom build phase scripts

# 1. SwiftLint (Add as "Run Script Phase")
if which swiftlint >/dev/null; then
    swiftlint
else
    echo "warning: SwiftLint not installed, download from https://github.com/realm/SwiftLint"
fi

# 2. Version increment
buildNumber=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "${INFOPLIST_FILE}")
buildNumber=$(($buildNumber + 1))
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $buildNumber" "${INFOPLIST_FILE}"

# 3. Copy files to bundle
cp "${SRCROOT}/Config/${CONFIGURATION}.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/Config.plist"

Schemes and Configurations

// Info.plist configuration per environment
// Development.plist, Staging.plist, Production.plist

class EnvironmentConfig {
    static let shared = EnvironmentConfig()
    
    private init() {}
    
    var apiURL: String {
        guard let path = Bundle.main.path(forResource: "Config", ofType: "plist"),
              let plist = NSDictionary(contentsOfFile: path),
              let url = plist["APIBaseURL"] as? String else {
            fatalError("Config.plist not found or APIBaseURL not set")
        }
        return url
    }
    
    var isDebugMode: Bool {
        #if DEBUG
        return true
        #else
        return false
        #endif
    }
}

Testing Framework

Unit Testing (XCTest)

import XCTest
@testable import MyApp

class CalculatorTests: XCTestCase {
    
    var calculator: Calculator!
    
    override func setUpWithError() throws {
        try super.setUpWithError()
        calculator = Calculator()
    }
    
    override func tearDownWithError() throws {
        calculator = nil
        try super.tearDownWithError()
    }
    
    func testAddition() {
        // Given
        let a = 5
        let b = 3
        
        // When
        let result = calculator.add(a, b)
        
        // Then
        XCTAssertEqual(result, 8, "Addition should return correct sum")
    }
    
    func testDivisionByZero() {
        // Given
        let a = 10
        let b = 0
        
        // When/Then
        XCTAssertThrowsError(try calculator.divide(a, by: b)) { error in
            XCTAssertTrue(error is CalculatorError)
        }
    }
    
    func testAsyncOperation() async throws {
        // Given
        let expectedResult = "success"
        
        // When
        let result = await calculator.performAsyncOperation()
        
        // Then
        XCTAssertEqual(result, expectedResult)
    }
    
    func testPerformanceOfHeavyOperation() {
        measure {
            calculator.performHeavyOperation()
        }
    }
}

// Mock objects for testing
class MockNetworkService: NetworkServiceProtocol {
    var shouldReturnError = false
    var mockResponse: Data?
    
    func fetchData(completion: @escaping (Result<Data, Error>) -> Void) {
        if shouldReturnError {
            completion(.failure(NetworkError.requestFailed))
        } else {
            completion(.success(mockResponse ?? Data()))
        }
    }
}

UI Testing

import XCTest

class MyAppUITests: XCTestCase {
    
    var app: XCUIApplication!
    
    override func setUpWithError() throws {
        try super.setUpWithError()
        continueAfterFailure = false
        
        app = XCUIApplication()
        app.launch()
    }
    
    override func tearDownWithError() throws {
        app = nil
        try super.tearDownWithError()
    }
    
    func testLoginFlow() throws {
        // Navigate to login screen
        let loginButton = app.buttons["loginButton"]
        XCTAssertTrue(loginButton.exists)
        loginButton.tap()
        
        // Enter credentials
        let usernameField = app.textFields["usernameField"]
        usernameField.tap()
        usernameField.typeText("[email protected]")
        
        let passwordField = app.secureTextFields["passwordField"]
        passwordField.tap()
        passwordField.typeText("password123")
        
        // Submit form
        let submitButton = app.buttons["submitButton"]
        submitButton.tap()
        
        // Verify successful login
        let welcomeText = app.staticTexts["welcomeText"]
        XCTAssertTrue(welcomeText.waitForExistence(timeout: 5))
        XCTAssertEqual(welcomeText.label, "Welcome, Test User!")
    }
    
    func testTableViewInteraction() throws {
        let table = app.tables["itemsTable"]
        XCTAssertTrue(table.exists)
        
        // Scroll to find cell
        let cell = table.cells.element(boundBy: 0)
        cell.swipeLeft()
        
        // Tap delete button
        let deleteButton = table.buttons["Delete"]
        deleteButton.tap()
        
        // Verify deletion
        XCTAssertFalse(cell.exists)
    }
    
    func testScreenshotCapture() {
        let screenshot = app.screenshot()
        let attachment = XCTAttachment(screenshot: screenshot)
        attachment.lifetime = .keepAlways
        add(attachment)
    }
}

Performance Testing

class PerformanceTests: XCTestCase {
    
    func testLaunchPerformance() throws {
        if #available(iOS 13.0, *) {
            measure(metrics: [XCTApplicationLaunchMetric()]) {
                XCUIApplication().launch()
            }
        }
    }
    
    func testScrollPerformance() throws {
        let app = XCUIApplication()
        app.launch()
        
        let table = app.tables["itemsTable"]
        
        measure(metrics: [XCTOSSignpostMetric.scrollingAndDecelerationMetric]) {
            table.swipeUp(velocity: .fast)
            table.swipeDown(velocity: .fast)
        }
    }
    
    func testMemoryPerformance() throws {
        measure(metrics: [XCTMemoryMetric()]) {
            // Perform memory-intensive operation
            let largeArray = Array(0..<1000000)
            _ = largeArray.map { $0 * 2 }
        }
    }
}

Code Signing and Distribution

Development Provisioning

// Automatic signing configuration
// Project Settings -> Signing & Capabilities
// - Team: Your development team
// - Provisioning Profile: Automatic
// - Signing Certificate: Apple Development

// Manual signing
// 1. Create certificates in Apple Developer Portal
// 2. Create App ID
// 3. Create provisioning profile
// 4. Download and install profile
// 5. Configure in Xcode project settings

App Store Distribution

// Archive and upload process
// 1. Product -> Archive
// 2. Window -> Organizer
// 3. Select archive -> Distribute App
// 4. App Store Connect
// 5. Upload

// App Store Connect metadata
// - App name, description, keywords
// - Screenshots for all device types
// - App privacy information
// - Pricing and availability
// - App Review information

TestFlight Beta Testing

// TestFlight distribution
class TestFlightManager {
    
    static func prepareForTestFlight() {
        // Ensure proper build configuration
        // 1. Increment build number
        // 2. Test on device
        // 3. Archive with distribution certificate
        // 4. Upload to App Store Connect
        // 5. Add beta testers
    }
    
    static func handleTestFlightFeedback() {
        // Process feedback from TestFlight
        // 1. Review crash logs
        // 2. Analyze usage metrics
        // 3. Address reported issues
        // 4. Iterate and release new beta
    }
}

Accessibility

VoiceOver Support

class AccessibilityExample: UIViewController {
    
    @IBOutlet weak var imageView: UIImageView!
    @IBOutlet weak var titleLabel: UILabel!
    @IBOutlet weak var actionButton: UIButton!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        setupAccessibility()
    }
    
    private func setupAccessibility() {
        // Image accessibility
        imageView.isAccessibilityElement = true
        imageView.accessibilityLabel = "Profile photo"
        imageView.accessibilityTraits = .image
        
        // Label accessibility
        titleLabel.accessibilityLabel = "User name: \(titleLabel.text ?? "")"
        
        // Button accessibility
        actionButton.accessibilityLabel = "Edit profile"
        actionButton.accessibilityHint = "Double tap to edit your profile information"
        actionButton.accessibilityTraits = .button
        
        // Custom accessibility action
        let customAction = UIAccessibilityCustomAction(
            name: "Share profile",
            target: self,
            selector: #selector(shareProfile)
        )
        actionButton.accessibilityCustomActions = [customAction]
        
        // Accessibility grouping
        let groupedElements = [titleLabel!, actionButton!]
        view.shouldGroupAccessibilityChildren = true
    }
    
    @objc private func shareProfile() -> Bool {
        // Implement share functionality
        print("Profile shared")
        return true
    }
}

Dynamic Type Support

class DynamicTypeExample: UIViewController {
    
    @IBOutlet weak var headlineLabel: UILabel!
    @IBOutlet weak var bodyLabel: UILabel!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        setupDynamicType()
        
        // Listen for font size changes
        NotificationCenter.default.addObserver(
            self,
            selector: #selector(fontSizeDidChange),
            name: UIContentSizeCategory.didChangeNotification,
            object: nil
        )
    }
    
    private func setupDynamicType() {
        // Use preferred fonts
        headlineLabel.font = UIFont.preferredFont(forTextStyle: .headline)
        bodyLabel.font = UIFont.preferredFont(forTextStyle: .body)
        
        // Enable automatic font adjustment
        headlineLabel.adjustsFontForContentSizeCategory = true
        bodyLabel.adjustsFontForContentSizeCategory = true
        
        // Custom font with dynamic type
        let customFont = UIFont(name: "CustomFont-Bold", size: 18) ?? UIFont.systemFont(ofSize: 18)
        let scaledFont = UIFontMetrics(forTextStyle: .headline).scaledFont(for: customFont)
        headlineLabel.font = scaledFont
    }
    
    @objc private func fontSizeDidChange() {
        setupDynamicType()
        view.setNeedsLayout()
    }
    
    deinit {
        NotificationCenter.default.removeObserver(self)
    }
}

Source Control Integration

Git Integration

// Xcode Source Control features:
// 1. Source Control Navigator (Cmd+2)
// 2. Commit changes (Cmd+Option+C)
// 3. Compare files
// 4. View history and blame
// 5. Branch management
// 6. Merge and resolve conflicts

// .gitignore for iOS projects
/*
# Xcode
*.xcodeproj/*
!*.xcodeproj/project.pbxproj
!*.xcodeproj/xcshareddata/
!*.xcworkspace/contents.xcworkspacedata

# Build products
build/
DerivedData/
*.hmap
*.ipa
*.dSYM.zip
*.dSYM

# CocoaPods
Pods/

# Carthage
Carthage/Checkouts
Carthage/Build/

# Swift Package Manager
.swiftpm/
Packages/
Package.resolved

# IDEs
.vscode/
.idea/

# OS generated files
.DS_Store
Thumbs.db
*/

Code Review

class CodeReviewBestPractices {
    
    // MARK: - Good practices for reviewable code
    
    /// Clear method documentation
    /// - Parameters:
    ///   - user: The user to process
    ///   - completion: Callback with result
    func processUser(_ user: User, completion: @escaping (Result<User, Error>) -> Void) {
        // Implementation with clear intent
        validateUser(user) { [weak self] isValid in
            guard isValid else {
                completion(.failure(ValidationError.invalidUser))
                return
            }
            
            self?.saveUser(user, completion: completion)
        }
    }
    
    private func validateUser(_ user: User, completion: @escaping (Bool) -> Void) {
        // Validation logic
        completion(!user.email.isEmpty && user.age >= 0)
    }
    
    private func saveUser(_ user: User, completion: @escaping (Result<User, Error>) -> Void) {
        // Save logic
        completion(.success(user))
    }
}

Performance Optimization

Launch Time Optimization

class LaunchOptimization {
    
    // Optimize app launch time
    static func optimizeAppLaunch() {
        // 1. Minimize work in application:didFinishLaunchingWithOptions:
        // 2. Use lazy loading for non-critical resources
        // 3. Defer heavy initializations
        // 4. Optimize image loading
        // 5. Reduce dynamic library loading
    }
    
    // Lazy initialization
    lazy var expensiveResource: ExpensiveResource = {
        return ExpensiveResource()
    }()
    
    // Background initialization
    func initializeInBackground() {
        DispatchQueue.global(qos: .utility).async {
            // Heavy initialization work
            let resource = ExpensiveResource()
            
            DispatchQueue.main.async {
                // Update UI with initialized resource
                self.updateUI(with: resource)
            }
        }
    }
    
    private func updateUI(with resource: ExpensiveResource) {
        // Update UI
    }
}

Memory Management

class MemoryManagement {
    
    // Use weak references to avoid retain cycles
    weak var delegate: SomeDelegate?
    
    // Proper closure handling
    func setupClosures() {
        someAsyncOperation { [weak self] result in
            self?.handleResult(result)
        }
        
        // Use unowned when self is guaranteed to exist
        someOtherOperation { [unowned self] in
            self.handleImmediate()
        }
    }
    
    // Memory-efficient image handling
    func loadAndDisplayImage(at url: URL) {
        URLSession.shared.dataTask(with: url) { [weak self] data, _, _ in
            guard let data = data,
                  let image = UIImage(data: data) else { return }
            
            DispatchQueue.main.async {
                // Resize image if needed to save memory
                let resizedImage = self?.resizeImage(image, to: CGSize(width: 200, height: 200))
                self?.imageView.image = resizedImage
            }
        }.resume()
    }
    
    private func resizeImage(_ image: UIImage, to size: CGSize) -> UIImage {
        UIGraphicsImageRenderer(size: size).image { _ in
            image.draw(in: CGRect(origin: .zero, size: size))
        }
    }
    
    deinit {
        // Cleanup resources
        print("MemoryManagement deallocated")
    }
}

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