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stupid converter,,,,,
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assets/data/characters/aumsum.xml

Lines changed: 5 additions & 5 deletions
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<!DOCTYPE codename-engine-character>
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<character x="108" y="216" camx="0" icon="aumsum" isGF="false" camy="0" iconColor="-10592674" scale="1" flipX="false" isPlayer="false" holdTime="6.1" gameOverChar="null" antialiasing="true" sprite="aumsum">
3-
<anim loop="false" x="1" anim="aumsum idle dance" fps="12" y="-1" name="idle" indices="[]"/>
4-
<anim loop="false" x="92" anim="aumsum left" fps="12" y="0" name="singLEFT" indices="[]"/>
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<anim loop="false" x="16" anim="aumsum down" fps="12" y="-28" name="singDOWN" indices="[]"/>
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<anim loop="false" x="43" anim="aumsum up" fps="12" y="14" name="singUP" indices="[]"/>
7-
<anim loop="false" x="-35" anim="aumsum right" fps="12" y="-2" name="singRIGHT" indices="[]"/>
3+
<anim loop="false" x="1" anim="aumsum idle dance" fps="12" y="-1" name="idle" />
4+
<anim loop="false" x="92" anim="aumsum left" fps="12" y="0" name="singLEFT" />
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<anim loop="false" x="16" anim="aumsum down" fps="12" y="-28" name="singDOWN" />
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<anim loop="false" x="43" anim="aumsum up" fps="12" y="14" name="singUP" />
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<anim loop="false" x="-35" anim="aumsum right" fps="12" y="-2" name="singRIGHT" />
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</character>

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