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char xmls wip
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12 files changed

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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" y="210" scale="1.2"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="idle" anim="aumsum idle" fps="10" loop="true" x="0" y="0"/>
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<anim name="singLEFT" anim="aumsum left" fps="10" loop="false" x="40" y="-19"/>
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<anim name="singDOWN" anim="aumsum down" fps="10" loop="false" x="8" y="-78"/>
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<anim name="singUP" anim="aumsum up" fps="10" loop="false" x="52" y="8"/>
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<anim name="singRIGHT" anim="aumsum right" fps="10" loop="false" x="-50" y="0"/>
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</character>
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" y="150" camX="20" camY="-40" scale="1.2"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="singLEFT" anim="aumsum october left" fps="12" loop="false" x="-17" y="0"/>
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<anim name="singDOWN" anim="aumsum october down" fps="12" loop="false" x="34" y="-25"/>
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<anim name="singUP" anim="aumsum october up" fps="12" loop="false" x="-5" y="14"/>
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<anim name="singRIGHT" anim="aumsum october right" fps="12" loop="false" x="-74" y="0"/>
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<anim name="idle" anim="aumsum october idle" fps="12" loop="false" x="0" y="0"/>
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</character>

assets/data/characters/aumsum.xml

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<!DOCTYPE codename-engine-character>
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<character x="108" y="216" camx="0" icon="aumsum" isGF="false" camy="0" iconColor="-10592674" scale="1" flipX="false" isPlayer="false" holdTime="6.1" gameOverChar="null" antialiasing="true" sprite="aumsum">
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<anim loop="false" x="1" anim="aumsum idle dance" fps="12" y="-1" name="idle" indices="[]"/>
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<anim loop="false" x="92" anim="aumsum left" fps="12" y="0" name="singLEFT" indices="[]"/>
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<anim loop="false" x="16" anim="aumsum down" fps="12" y="-28" name="singDOWN" indices="[]"/>
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<anim loop="false" x="43" anim="aumsum up" fps="12" y="14" name="singUP" indices="[]"/>
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<anim loop="false" x="-35" anim="aumsum right" fps="12" y="-2" name="singRIGHT" indices="[]"/>
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</character>
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" holdTime="4" y="300" scale="1.1"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="singDOWNmiss" anim="bf aumsum new down miss" loop="false" x="-12" y="-5"/>
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<anim name="singUPmiss" anim="bf aumsum new up miss" loop="false" x="-39" y="9"/>
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<anim name="deathLoop" anim="bf aumsum new dead loop" loop="false" x="108" y="0"/>
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<anim name="deathConfirm" anim="bf aumsum new dead confirm" loop="false" x="107" y="0"/>
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<anim name="firstDeath" anim="bf aumsum new dies" loop="false" x="108" y="0"/>
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<anim name="singDOWN" anim="bf aumsum new down" loop="false" x="-12" y="-5" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19"/>
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<anim name="singUP" anim="bf aumsum new up" loop="false" x="-39" y="9" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19"/>
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<anim name="singRIGHTmiss" anim="bf aumsum new left miss" loop="false" x="-34" y="2"/>
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<anim name="singLEFTmiss" anim="bf aumsum new right miss" loop="false" x="78" y="79"/>
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<anim name="singRIGHT" anim="bf aumsum new left" loop="false" x="-37" y="1" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19"/>
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<anim name="singLEFT" anim="bf aumsum new right" loop="false" x="84" y="103" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19"/>
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<anim name="idle" anim="bf aumsum new idle" loop="false" x="-6" y="0"/>
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</character>
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" holdTime="6.1" x="50" y="220" camX="-340"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="singUP" anim="bf cart up" fps="50" loop="false" x="-7" y="8"/>
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<anim name="singLEFT" anim="bf cart left" fps="50" loop="false" x="-7" y="2"/>
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<anim name="singDOWN" anim="bf cart down" fps="50" loop="false" x="-7" y="-16"/>
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<anim name="singRIGHT" anim="bf cart right" fps="50" loop="false" x="-7" y="-1"/>
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<anim name="idle" anim="bf cart idle" fps="40" loop="false" x="0" y="0"/>
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</character>
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" holdTime="4" y="200"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="idle" anim="bf chivi idle" loop="false" x="-5" y="0"/>
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<anim name="singLEFT" anim="bf chivi left" loop="false" x="13" y="3"/>
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<anim name="singDOWN" anim="bf chivi down" loop="false" x="-25" y="-9"/>
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<anim name="singUP" anim="bf chivi up" loop="false" x="29" y="23"/>
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<anim name="singRIGHT" anim="bf chivi right" loop="false" x="-41" y="3"/>
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</character>
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" x="80" y="250" camX="100"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="singRIGHT" anim="chivi cart right" fps="45" loop="false" x="-12" y="4"/>
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<anim name="singUP" anim="chivi cart up" fps="45" loop="false" x="-12" y="3"/>
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<anim name="singLEFT" anim="chivi cart left" fps="45" loop="false" x="-12" y="0"/>
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<anim name="singDOWN" anim="chivi cart down" fps="45" loop="false" x="-12" y="-12"/>
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<anim name="idle" anim="chivi cart idle" fps="40" loop="false" x="0" y="0"/>
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</character>

assets/data/characters/chivi.xml

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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" y="80" camX="40" camY="-140"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="singUP" anim="chivi up" loop="false" x="0" y="0"/>
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<anim name="singLEFT" anim="chivi left" loop="false" x="79" y="0"/>
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<anim name="singDOWN" anim="chivi down" loop="false" x="-10" y="0"/>
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<anim name="singRIGHT" anim="chivi right" loop="false" x="-70" y="-3"/>
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<anim name="idle" anim="chivi idle" fps="10" loop="false" x="0" y="0"/>
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</character>
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" x="130" y="220" camX="-40" camY="-20"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="singUP" anim="joey up" fps="30" loop="false" x="-12" y="0"/>
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<anim name="singLEFT" anim="joey left" fps="30" loop="false" x="-10" y="-3"/>
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<anim name="singDOWN" anim="joey down" fps="30" loop="false" x="-45" y="-6"/>
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<anim name="singRIGHT" anim="joey right" fps="30" loop="false" x="19" y="0"/>
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<anim name="idle" anim="joey idle" fps="30" loop="false" x="0" y="0"/>
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</character>
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" isGF="true" flipX="false" holdTime="4" x="20" y="200" camX="-200" camY="40"> <!-- CONVERTED VIA psychjsontocodenamexml.py by Burgerballs -->
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<anim name="danceLeft" anim="gf aumsum dancing beat" loop="false" x="0" y="-9" indices="0,1,2,3,4,5"/>
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<anim name="danceRight" anim="gf aumsum dancing beat" loop="false" x="0" y="-9" indices="8,9,10,11,12,13"/>
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</character>

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