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Releases: chark/unity-scriptable-objects
Releases · chark/unity-scriptable-objects
v1.1.1
v1.1.0
v1.0.0
v1.0.0-rc.1
First release candidate.
Added
- List of references to event listeners on game events will be drawn during play mode.
- Exposed listener enumerable.
- Editors for all built-in game event types.
- More tests!
Changed
Persisting
flag was changed toResetType
enum which allows more customization.
Removed
- Game event null checks on enable and disable.
v0.6.0
v0.5.0
Added
- Tests for game events and their listeners.
- Tests for mutable objects.
Changed
- Renamed event and listener trigger functions (
OnGameEvent
->RaiseGameEvent
). - Renamed
GameEvents.Vector2.Vector3GameEvent
toGameEvents.Vector2.Vector2GameEvent
, fixed typo. - Made
MutableObjectHandler
more extensible. - Exposed
GameEvent
andOnGameEvent
on listeners via properties. MutableObject
instances are now reset usingSceneManager.activeSceneChanged
.
v0.4.0
Added
MutableObjectHandler
which would automate the process of resettingMutableObjects
.Persisting
property onIMutableObject
which determines how resetting should be handled.
Changed
- Cleaned up
MutableObject
sample. - Updated documentation.
Removed
MutableObjectExtensions
as its purpose is now automated.