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Adjust menu item order, bump version
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Edvinas01 committed Oct 5, 2023
1 parent f0183f7 commit c2f392b
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6 changes: 6 additions & 0 deletions Packages/com.chark.scriptable-scenes/CHANGELOG.md
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Expand Up @@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project
adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [v0.0.11](https://github.com/chark/scriptable-scenes/compare/v0.0.10...v0.0.11) - 2023-XX-XX

## Changed

- Menu item order to use `150` instead of `-1000`. This way `CHARK` won't dominate existing entries.

## [v0.0.10](https://github.com/chark/scriptable-scenes/compare/v0.0.9...v0.0.10) - 2023-10-04

### Changed
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Expand Up @@ -20,7 +20,7 @@ internal static class CreateAssetMenuConstants
/// <summary>
/// Base menu order.
/// </summary>
internal const int BaseOrder = -1000;
internal const int BaseOrder = 150;

/// <summary>
/// Order of transition menu items.
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Expand Up @@ -15,7 +15,7 @@ internal static class MenuItemConstants
/// <summary>
/// Base menu item priority for Window menu items.
/// </summary>
internal const int BaseWindowPriority = -1000;
internal const int BaseWindowPriority = 150;

/// <summary>
/// Base menu item name for Create asset menu items.
Expand All @@ -25,6 +25,6 @@ internal static class MenuItemConstants
/// <summary>
/// Base menu item priority for Create asset menu items.
/// </summary>
internal const int BaseCreateItemPriority = -1000;
internal const int BaseCreateItemPriority = 150;
}
}
2 changes: 1 addition & 1 deletion Packages/com.chark.scriptable-scenes/package.json
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Expand Up @@ -5,7 +5,7 @@
"name": "CHARK",
"url": "https://chark.io"
},
"version": "0.0.10",
"version": "0.0.11",
"unity": "2022.3",
"description": "Simple scene loading and management system for Unity Engine, implemented via scriptable objects.",
"keywords": [
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