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cev-api/Wurst7-CevAPI

 
 

Wurst Client v7.50.3 (MC1.21.10) - Modified by CevAPI

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Relationship to upstream

This project is a friendly, independent fork of Wurst 7. I originally proposed these features upstream and the maintainers kindly declined, so I’m keeping them in a separate fork. I’ll continue to maintain these additions and periodically re-base/sync with the upstream project.

All credit for the original client goes to Wurst-Imperium and its contributors. This fork is not affiliated with or endorsed by Wurst-Imperium. This fork maintains the original GPLv3 licensing.


What’s new in this fork?

MobSearch

  • Search mobs by fuzzy name/ID or exact type (e.g., minecraft:zombie or zombie).
  • Added list mode with visual list of mobs.
  • Multi-term queries: comma-separated (e.g., skeleton, zombie).
  • Rendering: Boxes, Octahedrons, Lines, or Both. Rainbow or fixed color, filled or unfilled and configurable box size.

MobSearch

BedESP

  • Finds all bed types.
  • Chunk-based scanning with configurable color and Box/Line style.
  • Rendering: Boxes, Lines, or Both in a fixed color.

BedESP

SignESP

  • Finds all sign types/materials.
  • Option: include frames (item frames + glow item frames) with a separate color.
  • Rendering: Boxes, Lines, or Both in a fixed color.

SignESP

WorkstationESP

  • Highlights crafting/workstation blocks: Crafting Table, Smithing Table, Anvil, Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon.
  • Per-block toggles and colors. Defaults: all enabled.
  • Rendering: Boxes, Lines, or Both in a fixed color.

WorkStation

RedstoneESP

  • Highlights redstone components: Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Skulk Sensor (+ Calibrated), Pistons, Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails.
  • Buttons and pressure plates are grouped with individual toggles + colors.
  • Rendering: Boxes, Lines, or Both in a fixed color.

RedStone

TridentESP

  • Highlights thrown tridents, plus held tridents by players/mobs.
  • Color distinctions: your tridents, other players, mobs.
  • Rendering: Boxes, Lines, or Both.
  • Box size: Accurate or Fancy.
  • Colors: fixed, rainbow, or by owner type.
  • Toggles for held-trident highlights.

Trident

LavaWaterESP

  • Highlights lava and water blocks (source and flowing) with boxes and or traces.
  • Per type toggles, color and transparency sliders.
  • Render cap and adjustable chunk radius to keep FPS down and the view unobstructive.

Lava

Waypoints

  • Create and save waypoints, with optional automatic death waypoints for all players.
  • Manager UI (.waypoints or apostrophe key).
  • Compass overlay: Show a bar at the top of the screen that shows the waypoint icons in your field of view
    • Shows names of waypoints when you're directly facing them
    • Adjustable position and transparency
    • Moves out of the way of boss/town bars
    • Optionally shows death position
    • Optionally shows logout locations
  • Coordinates overlay: Show your direction and current XYZ position above the compass overlay
  • Preset icons; skull, arrow, heart etc.
  • Features: name, co-ordinates, dimension, icon, visibility, lines, color, copy button, opposite co-ordinates (nether), death pruning.
  • Constant-size labels and optional tracers.
  • Stored per world/server under wurst/waypoints/<worldId>.json.
  • Xaero's Minimap integration, allows exporting and importing of waypoint data (disconnect & reconnect to update).
  • Adjustable Tri-state Beacon Mode on waypoints (On/Off/ESP) that matches the waypoint's color.

WayPoints Waypoint Manager Waypoint Editor

Chest Search

  • Automatically or manually scan each chest you open and store its contents in a JSON file per server
  • Able to detect chest changes that you make, so adding or removing items instantly updates the JSON
  • Unable to detect chest changes that other players make
  • Able to delete entries
  • Visually search all scanned chests for content based on keywords
  • Create an ESP highlight of the chest that has your desired item or create a waypoint to track the chest down
  • Chests are auto-removed if it has been detected as broken/missing
  • Adjustable Waypoint and ESP timeout
  • Adjustable ESP and Waypoint colors
  • Adjustable search radius

ChestSearch

Breadcrumbs

  • Leaves a line trail behind you (toggle-able/pause-able).
  • Trail can be infinitely long
  • Trail can be applied to other players (toggleable unique colors for each player (shared with PlayerESP))
  • Settings: color, max sections, section length, thickness, targets, keep trails toggle, unique colors toggle.

BreadCrumbs

LogoutSpots

  • Records where players log out.
  • Removes spots when they rejoin.
  • Rendering: solid box + outline, optional tracers, name labels with adjustable scale.
  • Settings: side color, line color, name scale, tracers toggle, spot lifetime, waypoint toggle.

Logout

AutoDisenchant

  • Feeds items from your inventory (and or hotbar) that can be disenchanted into the grindstone automatically.

Auto Dis

SignFramePassThrough

  • You can now open chests that have item frames or signs in the way!
  • Right-clicking item frames (with items in them) or signs interacts with the block behind them. Hold sneak to interact with the frame or sign normally.
  • Toggle between signs, frames or both

Location on Disconnect

  • Copyable XYZ co-ordinates on disconnect/kick (Works with AutoLeave)

Disc

Anti-Fingerprint

  • Detects and stops resource-pack fingerprinting.
    • Basic protections are already enabled by default.
  • Policies: Observe (vanilla prompt + log), BlockLocal (decline private/LAN), BlockAll (decline all), SandboxAll (server sees fail; client saves copy).
  • Detects burst requests (N in M ms) with toasts; supports host whitelist.
  • Cache defenses: clear before download and per-session cache isolation.
  • Sandbox: optional auto-extract of resource-packs for inspection.
  • Telemetry: toast verbosity + audit log (host/IP/URL/UUID/required, cache/sandbox paths).
  • Access via Other → Anti-Fingerprint, Wurst Options, and Multiplayer/Server Finder buttons.

AntiFingerprint

Cheat Detect

  • Watches other players each tick, tracking motion/swing stats to detect suspicious patterns
  • Detects speed, flight, boat flight and high CPS sword swings
  • Able to adjust the sensitivity for each detection
  • Alerts throttle themselves to prevent spam
  • Able to detect if other players are as cool as you!

Cheater

SurfaceXRay

  • Makes the exposed surface of tracked blocks or fluids like lava or water partially or fully transparent while clearing the matching volume underneath.
  • Works together with XRay
  • Add items with the list UI, meaning you can add keywords or just select multiple blocks easily.

Surface

AntiDrop

  • Prevents you from dropping the selected items by accident. Defaults to all weapons, tools, and shulker boxes.
  • When enabled you cannot press the throw button on the chosen items and you cannot drag the chosen items out of inventory.

EnchantmentHandler

  • Displays an inventory overlay for chests containing enchanted items, listing each item’s slot number, enchantments, and providing quick-take options (single or by category).
  • Renders on top of the vanilla screen darkening, stays aligned beside the container and has an adjustable size and font scaling
  • Works with books and gear and will separate them in the list by category and type

Chest

What’s changed or improved in this fork?

ItemESP (Expanded)

Highlights dropped, equipped, and framed items with powerful filters and customization.

  • Base highlighting: all dropped items with configurable base color.
  • Special filters: List, Item ID, or Query (multi-term keywords).
  • Special colors & styles: fixed or rainbow, outline-only, lines-only-for-special.
  • Equipped specials: highlight items held or worn by players/mobs (not yourself).
  • Item frames: highlight frames if the contained item matches special criteria.
  • Keyword matching: supports base ID, translation key, and display name (works with renamed/NBT/plugin-modified items).
  • Multi-term queries: comma-separated (e.g., head, axe).
  • Rendering: boxes with fill + outline; tracers use special color (or base color).
  • Robust parsing: lists accept unknown entries as keywords (safe parsing via Identifier.tryParse).
  • Ignore list: using keywords or specific item names you can exclude items from being highlighted entirely.

Examples:

  • Highlight skulls → Item ID: minecraft:player_head, special color: magenta, outline-only ON.
  • Highlight talismans (non-standard item) → Query: talisman, special color: rainbow, highlight frames ON, lines-only-for-special ON.

Item

List UI (Search, MobSearch, ItemESP, Xray etc) Improvements

  • Able to specifically enter and save keywords into the list (Great for custom items on modded servers).
  • Able to clear the entire list with a single button

ListUI

ClickGUI Improvements

  • Accidentally typing in ClickGUI just continues what you typed in the Navigator.
  • Favorites category, middle click a hack for it to be added to Favorites. Middle click when within Favorites to remove it.
  • Hacklist has font scaler, transparency, X & Y position adjustments, adjustable shadow box.
  • Hacklist has the ability to highlight entries pursuant to the selected ESP color.
  • Hacklist has the ability show the count of detected ESP items/blocks/entities (BedESP, SignESP, WorkstationESP, RedstoneESP, ChestESP, MobsearchESP, MobESP, ItemESP). They're toggled in each hack.

HackList

Search Improvements

  • Keyword queries supported; falls back to picker when empty.
  • List mode with visual item list.
  • Multi-term queries: comma-separated (e.g., ore, ancient).
  • Rendering: Boxes, Lines, or Both. Tracers cancel view-bobbing.
  • Fixed/rainbow line colors.
  • New minimum search to 100 results.
  • Replaced full-sort approach to bounded max-heap (PriorityQueue) that keeps the closest N matches. This avoids sorting entire result and keeps search as fast as X-Ray.
  • Safer rescans and better crash handling.

Search

X-Ray Improvements

  • Added ESP (Highlight Corners and or Fill Blocks)
    • Uses cached positions for speed
    • Optional transparency slider for ESP
  • Multi-term queries: comma-separated (e.g., diamond, ancient).
  • Opacity, block type changes and 'only show exposed' apply live without toggling.
  • New minimum search to 100 blocks.

X

PlayerESP Improvements

  • Added toggle for unique colors for each player (shared with Breadcrumbs)
  • Added box fill with transparency slider
  • Added static color option
  • Added Line of Sight Detection (LOS)
    • When you're spotted ESP and tracer will turn a bold red regardless of distance or color settings
    • Adjustable FOV and range
  • Improved coloring for default distance based rendering, close (red) to far (green) (when all above off)
  • Able to ignore NPCs

ESP

Nuker Improvements

  • Auto toggle AutoTool option (If it wasn't on already, it will be enabled when using Nuker then turned off with Nuker)

AutoSteal Improvements

  • Toggle 'Steal/Store Same' to move items that match the same ones in the players inventory or chest. Bind-able to a key.

BaseFinder Improvements

  • Updated natural blocks list to latest versions.

MobESP Improvements

  • Added rainbow/fixed color options for boxes/lines.
  • Added octahedron shapes and set it as the new default.
  • Added box color fill option

Mob

Portal ESP Improvement

  • Radius changes reset scan instantly.

Larger Scan Radius

  • Extended up to 65×65 chunks for all chunk-based features.

Above Ground (New ESP Option)

  • ItemESP, MobSearch, Search, ChestESP, BedESP, SignESP, PortalESP, RedstoneESP and WorkstationESP now have an adjustable Y limit (default 62 which is approximately sea level)
  • There is a global toggle and setting that can apply to all, or the user can set toggle and set them individually in the hack's settings (.aboveground on/off, .aboveground toggle, .aboveground y #)
  • This will help prevent you from detecting inaccessible mobs/items and help you focus on scanning the surface of the world (if that's your goal)

Sticky Area (New ESP Option)

  • Added to chunk-based ESPs (Search, Portal ESP, BedESP, SignESP, WorkstationESP, RedstoneESP, ChestESP).
  • Keeps results anchored as you move. Default OFF.
  • Greatly helps with FPS when using things like Search or X-Ray and moving quickly

TooManyHax Improved

  • Submenu of TooManyHax in the ClickUI/Navigator shows a list of toggleable hacks instead of needing to manually enter the name of each one via cmd.

TooMany

Panic Improved

  • It now saves your current enabled hacks and allows you to restore them via ClickUI/Navigator or keybind.

Scaffold Walk Improved

  • Ignores shulker boxes

Unsafe Chat Toast

  • Optional; toggle via NoChatReports or Wurst Options.

Removed Wurst Logo

  • Removed from UI and Options.

Replace Taco with Neco

  • Replaced Taco icon with dancing Neco-Arc.

Usability

  • Right-click Area setting resets it to default.

Stability

  • Fixed crashes on empty/zero-size shapes.
  • Search tracers now use block centers as fallback.
  • SignESP skips zero-size entries safely.

Notes

  • Scanning only includes server-loaded chunks. Larger radii work best in single-player or on high view distance servers.

License

This code is licensed under the GNU General Public License v3.