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ZombieToon

Zombie Arcade Survival Game in Unreal

Development

Zombie Toon is currently in development. Consits of one level with 4 stages each one of them more difficult than the other one.

Gameplay Elements

Basic Mechanics of the game are shooting(hitscan), basic walk movement and jump. Powerups can be found along the level which increase the ability of the player character for a short amount of time. Among the powerups we have projectile shooting ability, speed boost and a Distractor item that the player can hold and throw at any time to divert the Zombies. Other pickups include Health and Keys to open the door and the boat at the end of the level.

AI implementation

There is two types of AI at the moment. Basic walkign Zombie and a running Zombie, both follow a similar Behavior Tree and implement crowd sourcing. There is expected to be more development in the AI capabilities as of first release the AI is very basic with the purpose to introduce the basic mechanics. Future implmentations include more advance crowd management and path finding as well as perception methods.

Authors

  • Cesar Caceres - Engineer
  • Dan Spence - Designer and Artist

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