Minimal Open Match replacement.
Open Match is a good solution for scalable matchmaking, but its scalability complicates the architecture. Most of us are game developers, not Kubernetes experts.
minimatch provides an API compatible with Open Match, but runs entirely in a single Go process. No Kubernetes required. It's also highly scalable by offloading state to Redis, making it suitable for everything from local development to full-scale production.
- Open Match compatible Frontend Service (gRPC, gRPC-Web and Connect)
- Create/Get/Watch/Delete ticket
- Backfill
- Run match functions and propose matches
- Evaluator
minimatch consists of two parts: Frontend and Backend.
Frontend is an API Server for creating tickets and checking matchmaking status.
Backend is a job to retrieve tickets and perform matchmaking. You can pass the MatchProfile, MatchFunction and Assigner to the backend.
MatchProfile is the definition of matchmaking. It has pools for classifying tickets. MatchFunction performs matchmaking based on Ticket for each fetched pool. And Assigner assigns a GameServer info to the established matches.
The following is a minimal code. See examples/ for a more actual example.
Minimatch has Open Match Frontend compatible services. Therefore, it can be used for testing of matchmaking logic without Kubernetes.
minimatch has a helper function RunTestServer
making it easy to write matchmaking tests.
See examples/integration_test for more specific examples.
package xxx_test
import (
"testing"
"github.com/castaneai/minimatch"
pb "github.com/castaneai/minimatch/gen/openmatch"
)
func TestSimpleMatch(t *testing.T) {
s := minimatch.RunTestServer(t, map[*pb.MatchProfile]minimatch.MatchFunction{
profile: minimatch.MatchFunctionFunc(MakeMatches),
}, minimatch.AssignerFunc(AssignGameServer))
frontend := s.DialFrontend(t)
// ...
}
When environments are separated for development and production, you may want to reduce infrastructure costs for the development environment.
In such cases, minimatch can be installed instead of Open Match to create a minimum development environment. minimatch has an Open Match compatible Frontend Service, so there is no need to change the API!
See Simple 1vs1 matchmaking server for examples.
minimatch is modeled after Open Match, but has some differences in its internal architecture.
See Differences from Open Match for details.
Is minimatch really just a mini? No, it is not! Despite its name, minimatch has scalability. Please see Scalable minimatch.
Please see the following docs for consistency and performance to consider in minimatch.
minimatch Backend exposes metrics in OpenTelemetry format to help monitor performance. Please see Metrics for details.