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make sanctuary effectiveness the same vs missile attacks as melee #583

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I don't know if this is the right thing to do, but as noted in #110, invisibility is less powerful protecting against ranged attacks than melee. And that doesn't really make sense. If we want to level the playing field, this PR should do that.

@NQNStudios NQNStudios marked this pull request as draft February 9, 2025 00:12
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Trying again with a better fix

@NQNStudios NQNStudios closed this Feb 9, 2025
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