Skip to content

Performance and plateaus as holes

Compare
Choose a tag to compare
@caewok caewok released this 17 Sep 13:25
· 25 commits to main since this release

Add Italian localization. Thanks @GregoryWarn!
Avoid using the tile hole cache until the workers finish processing to avoid errors when moving tokens immediately on scene load. May address #53.
Improve performance when measuring the movement penalty in terrains. Closes #58.
Use active effect origin to track which regions add terrains, to improve how terrains are added and removed when duplicate terrains are applied.
Handle region ramps or plateaus that move below the scene elevation (i.e., negative elevation values). Closes #57. As a result, you can now create "holes" in a scene using a plateau set to a value lower than the scene background.
Update libGeometry to v0.3.14 and refactor the cutaway methods.

What's Changed

New Contributors

Full Changelog: 0.4.5...0.4.6