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Releases: caewok/fvtt-light-mask

Fix for module config console errors

23 Jul 21:02
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Fix for issue #11. Avoid console errors when selecting modules in the Module Config screen.

Better Config Templates, Auto refresh

14 Jul 23:09
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Switch to better approach for injecting Light Mask settings into the light/sound configuration applications. This should greatly improve compatibility with other modules that might modify the light/sound configuration.

Setting the prototype token and world default token settings for Light Mask should now work properly. Removes the wall cache parameters when configuring a prototype token or default token because those must be set at a per-scene level for a given token.

Sound and Token configurations now refresh instantaneously when changing the parameters of a sound or light shape, respectively.

Fix caching token position for relative walls

19 Jun 21:56
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Fix when caching walls relative to a token, to prevent the walls from "shifting". Fixes #10.

Fix multiple wall caching

24 May 02:09
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Fix to catching multiple walls with unlimited vision (fix bounding box issues).

Fix for caching custom walls

24 May 00:49
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Fix to re-enable catching walls for light sources. (Accidentally borked in 0.3 series.)

Ellipses!

20 May 18:29
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Add option to use ellipses.

Minor updates from Walled Templates

20 May 12:37
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  • Incorporate improvements from Walled Templates v0.3.0.
  • Added localization to settings.

Improved Wall Height compatibility

17 May 18:28
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  • Do not overwrite the origin object to improve compatibility with Wall Height. Fixes #9.
  • Use Cohen-Sutherland approach to classifying zones around a rectangle to improve segment intersection identification.

Token lighting

12 May 14:15
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Adds ability to select shapes and custom edges for token lighting.

Hidden sides/point fix

11 May 14:31
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Fix #8. Points/Sides no longer hidden until shape changed.