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Improve directional light shadow resolution by rendering only the shadow texture for the scene instead of the entire light radius.
Keep the directional light position at the original x,y coordinates to allow more flexibility in displaying directional lighting that is meant to be overhead on a map. This also gives more options for animating directional lights. Note that directional lights can be set to 0 bright radius if you don't want the bright circle on the canvas.
Set elevation angle of the directional light based on only the scene rectangle, which should fix issues with changing to the padding %. Closes issue #68.
Fix handling of door updates so the shadows properly update when opening/closing doors. Closes issue #71.
Fix handling of light position updates so that shadows properly update for threshold walls when the light is dragged. Closes issue #67.