This small Unity app generates Bézier curves using the explicit definition of summated binomial coefficients and linear interpolation. Created as a proof-of-concept and for fun to learn more about the math involved in computer graphics.
- Add up to 171 points (
double
datatype precision) - Remove individual or all points
- Edit points and reflect changes dynamically and instantly (like Desmos)
- Scrub along a vector by interpolation ratio
t
with a slider or animation- Draw-point scrubbing
t
shows construction lines as a set of linear interpolations
- Draw-point scrubbing
- Adjust resolution (delta t) of rendered curve
- Real-time curve rendering