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initial commit! some samples for xamarin.forms
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76 changes: 76 additions & 0 deletions
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EmployeeDirectoryXaml/EmployeeDirectoryXaml.Android/AndroidPhoneFeatureService.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using Android.App; | ||
using Android.Content; | ||
using Android.OS; | ||
using Android.Runtime; | ||
using Android.Views; | ||
using Android.Widget; | ||
using Xamarin.Forms; | ||
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namespace EmployeeDirectory.Android | ||
{ | ||
public class AndroidPhoneFeatureService : IPhoneFeatureService | ||
{ | ||
#region IPhoneFeatureService implementation | ||
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public bool Email (string emailAddress) | ||
{ | ||
var intent = new Intent (Intent.ActionSend); | ||
intent.SetType ("message/rfc822"); | ||
intent.PutExtra (Intent.ExtraEmail, new [] { emailAddress }); | ||
Forms.Context.StartActivity (Intent.CreateChooser (intent, "Send email")); | ||
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return true; | ||
} | ||
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public bool Browse (string websiteUrl) | ||
{ | ||
var url = websiteUrl.ToUpperInvariant ().StartsWith ("HTTP") ? | ||
websiteUrl : | ||
"http://" + websiteUrl; | ||
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var intent = new Intent (Intent.ActionView, | ||
global::Android.Net.Uri.Parse (url)); | ||
Forms.Context.StartActivity (intent); | ||
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return true; | ||
} | ||
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public bool Tweet (string twitterName) | ||
{ | ||
var username = twitterName.Trim (); | ||
if (username.StartsWith ("@")) { | ||
username = username.Substring (1); | ||
} | ||
var url = "http://twitter.com/" + username; | ||
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var intent = new Intent (Intent.ActionView, | ||
global::Android.Net.Uri.Parse (url)); | ||
Forms.Context.StartActivity (intent); | ||
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return true; | ||
} | ||
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public bool Call (string phoneNumber) | ||
{ | ||
var intent = new Intent (Intent.ActionCall, global::Android.Net.Uri.Parse ( | ||
"tel:" + Uri.EscapeDataString (phoneNumber))); | ||
Forms.Context.StartActivity (intent); | ||
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return true; | ||
} | ||
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public bool Map (string address) | ||
{ | ||
throw new NotImplementedException ("This wasn't implemented in the original Android app..."); | ||
} | ||
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#endregion | ||
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} | ||
} | ||
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EmployeeDirectoryXaml/EmployeeDirectoryXaml.Android/Assets/AboutAssets.txt
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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EmployeeDirectoryXaml/EmployeeDirectoryXaml.Android/EmployeeDirectoryXaml.Android.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{B746C87C-7335-4830-AAE2-ACACE4D69DB5}</ProjectGuid> | ||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>EmployeeDirectory.Android</RootNamespace> | ||
<AndroidApplication>True</AndroidApplication> | ||
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile> | ||
<AndroidResgenClass>Resource</AndroidResgenClass> | ||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix> | ||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix> | ||
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk> | ||
<AssemblyName>QuickTodo.Android</AssemblyName> | ||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> | ||
<TargetFrameworkVersion>v4.0.3</TargetFrameworkVersion> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;__MOBILE__;__ANDROID__;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidLinkMode>None</AndroidLinkMode> | ||
<ConsolePause>false</ConsolePause> | ||
<JavaMaximumHeapSize>1G</JavaMaximumHeapSize> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>full</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<DefineConstants>__MOBILE__;__ANDROID__;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="Mono.Android" /> | ||
<Reference Include="Mono.Android.GoogleMaps" /> | ||
<Reference Include="PCLStorage.Abstractions"> | ||
<HintPath>..\packages\PCLStorage.0.9.3\lib\monoandroid\PCLStorage.Abstractions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="PCLStorage"> | ||
<HintPath>..\packages\PCLStorage.0.9.3\lib\monoandroid\PCLStorage.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Android.Support.v4"> | ||
<HintPath>..\packages\Xamarin.Android.Support.v4.19.0.2\lib\MonoAndroid10\Xamarin.Android.Support.v4.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Platform.Android"> | ||
<HintPath>..\packages\Xamarin.Forms.1.0.6188\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Core"> | ||
<HintPath>..\packages\Xamarin.Forms.1.0.6188\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Xaml"> | ||
<HintPath>..\packages\Xamarin.Forms.1.0.6188\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="MainActivity.cs" /> | ||
<Compile Include="Resources\Resource.designer.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="AndroidPhoneFeatureService.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Resources\AboutResources.txt" /> | ||
<None Include="Assets\AboutAssets.txt" /> | ||
<None Include="Properties\AndroidManifest.xml" /> | ||
<None Include="packages.config" /> | ||
<None Include="Resources\drawable\DetailsPlaceholder_2x.jpg" /> | ||
<None Include="Resources\drawable\DetailsPlaceholder.jpg" /> | ||
<None Include="Resources\drawable\Placeholder_2x.jpg" /> | ||
<None Include="Resources\drawable\Placeholder.jpg" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\layout\Main.axml" /> | ||
<AndroidResource Include="Resources\values\Strings.xml" /> | ||
<AndroidResource Include="Resources\drawable\Icon.png" /> | ||
<AndroidResource Include="Resources\raw\XamarinDirectory.csv" /> | ||
<AndroidResource Include="Resources\raw\XamarinFavorites.xml" /> | ||
<AndroidResource Include="Resources\drawable\Search.png" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" /> | ||
<Import Project="../packages/Xamarin.Forms.1.0.6188/build/portable-win+net45+wp80+MonoAndroid10+MonoTouch10/Xamarin.Forms.targets" /> | ||
<ItemGroup> | ||
<ProjectReference Include="..\EmployeeDirectoryXaml\EmployeeDirectoryXaml.csproj"> | ||
<Project>{5F610EA1-9E35-4870-AE9B-5E18B4B4D5B8}</Project> | ||
<Name>EmployeeDirectoryXaml</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Folder Include="Resources\raw\" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<XamarinComponentReference Include="xamandroidsupportv4-18"> | ||
<Version>4.19.0.1</Version> | ||
<Visible>False</Visible> | ||
</XamarinComponentReference> | ||
</ItemGroup> | ||
</Project> |
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EmployeeDirectoryXaml/EmployeeDirectoryXaml.Android/MainActivity.cs
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using System; | ||
using Android.App; | ||
using Android.Content; | ||
using Android.Runtime; | ||
using Android.Views; | ||
using Android.Widget; | ||
using Android.OS; | ||
using System.IO; | ||
using EmployeeDirectory; | ||
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namespace EmployeeDirectory.Android | ||
{ | ||
[Activity (Label = "EmployeeDirectory", MainLauncher = true)] | ||
public class Activity1 : Xamarin.Forms.Platform.Android.AndroidActivity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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Xamarin.Forms.Forms.Init (this, bundle); | ||
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#region Copy static data into working folder | ||
string documentsPath = System.Environment.GetFolderPath (System.Environment.SpecialFolder.Personal); // Documents folder | ||
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var path = Path.Combine(documentsPath, "XamarinDirectory.csv"); | ||
//Console.WriteLine (path); | ||
if (!File.Exists (path)) { | ||
var s = Resources.OpenRawResource(EmployeeDirectory.Android.Resource.Raw.XamarinDirectory); // RESOURCE NAME ### | ||
// create a write stream | ||
FileStream writeStream = new FileStream(path, FileMode.OpenOrCreate, FileAccess.Write); | ||
// write to the stream | ||
ReadWriteStream(s, writeStream); | ||
} | ||
path = Path.Combine(documentsPath, "XamarinFavorites.xml"); | ||
//Console.WriteLine (path); | ||
if (!File.Exists (path)) { | ||
var s = Resources.OpenRawResource(EmployeeDirectory.Android.Resource.Raw.XamarinFavorites); // RESOURCE NAME ### | ||
// create a write stream | ||
FileStream writeStream = new FileStream(path, FileMode.OpenOrCreate, FileAccess.Write); | ||
// write to the stream | ||
ReadWriteStream(s, writeStream); | ||
} | ||
#endregion | ||
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App.PhoneFeatureService = new AndroidPhoneFeatureService (); | ||
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SetPage (App.GetMainPage ()); | ||
} | ||
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void ReadWriteStream(Stream readStream, Stream writeStream) | ||
{ | ||
int Length = 256; | ||
Byte[] buffer = new Byte[Length]; | ||
int bytesRead = readStream.Read(buffer, 0, Length); | ||
// write the required bytes | ||
while (bytesRead > 0) | ||
{ | ||
writeStream.Write(buffer, 0, bytesRead); | ||
bytesRead = readStream.Read(buffer, 0, Length); | ||
} | ||
readStream.Close(); | ||
writeStream.Close(); | ||
} | ||
} | ||
} | ||
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EmployeeDirectoryXaml/EmployeeDirectoryXaml.Android/Properties/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="EmployeeDirectory.Android"> | ||
<uses-sdk android:minSdkVersion="15" android:targetSdkVersion="15" /> | ||
<application android:label="EmployeeDirectoryXaml" android:icon="@drawable/icon"> | ||
</application> | ||
<uses-permission android:name="android.permission.CALL_PHONE" /> | ||
</manifest> |
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EmployeeDirectoryXaml/EmployeeDirectoryXaml.Android/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using Android.App; | ||
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// Information about this assembly is defined by the following attributes. | ||
// Change them to the values specific to your project. | ||
[assembly: AssemblyTitle ("EmployeeDirectory.Android")] | ||
[assembly: AssemblyDescription ("")] | ||
[assembly: AssemblyConfiguration ("")] | ||
[assembly: AssemblyCompany ("")] | ||
[assembly: AssemblyProduct ("")] | ||
[assembly: AssemblyCopyright ("craigdunn")] | ||
[assembly: AssemblyTrademark ("")] | ||
[assembly: AssemblyCulture ("")] | ||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | ||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, | ||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. | ||
[assembly: AssemblyVersion ("1.0.0")] | ||
// The following attributes are used to specify the signing key for the assembly, | ||
// if desired. See the Mono documentation for more information about signing. | ||
//[assembly: AssemblyDelaySign(false)] | ||
//[assembly: AssemblyKeyFile("")] | ||
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EmployeeDirectoryXaml/EmployeeDirectoryXaml.Android/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.axml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable/ | ||
icon.png | ||
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layout/ | ||
main.axml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called "R" | ||
(this is an Android convention) that contains the tokens for each one of the resources | ||
included. For example, for the above Resources layout, this is what the R class would expose: | ||
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public class R { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main | ||
to reference the layout/main.axml file, or R.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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