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Title: Advanced Play | ||
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## Write off the story | ||
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Of course, "just playing" the game is fine, and I hope you enjoy it. But you may | ||
do a little bit more with it, I guess. You make this game a *Story Game* by | ||
using not only your dice, but your imagination and your creativity. | ||
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When you play Stardrifter, you can write an entry in your Captain's logbook | ||
along. Narrating your story as if you were the Commander of the Star Trek | ||
Enterprise, or something. | ||
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> Week 223: Taking off from Sheldia to Marsengorh. Full load of Electronics in the | ||
> Cargo Units. All systems are GO, although I'm a little bit anxious about the | ||
> Weapon system. Hopefully, the Warp zones are safe in this area so I'm confident | ||
> about this trip. | ||
> | ||
Each time you build a new World using the [Galaxy Generator][galaxy], describe | ||
it. Try to imagine the way it looks, how are the people living there. Does your | ||
character know someone on this Planet? Has (s)he been there before? What is your | ||
character going to do with fresh money in hands? Drink it? Enjoy life until the | ||
next mission? | ||
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Each time you're travelling and bad things happen, why don't you try to vividly | ||
describe what happened? Were you scared? Why did you decide to flee instead of | ||
fighting? How did you negociate with the Space Pirates? How did you get out of | ||
trouble? | ||
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> When I knew that the Pirates wouldn't want to keep me alive, I had to make | ||
> a choice. Flee or fight. My brand new gun cannons needed to be live tested. | ||
> I made an evasive zig-zag, and they didn't have time to react: a couple of | ||
> seconds after that, their engines were severly damaged, and they were unable | ||
> to chase me. | ||
> | ||
> I sent them a last call before re-entering Hyperspace: "I told you... You | ||
> should have accepted my offer". | ||
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[galaxy]: ../galaxy/ |