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@Nebual Nebual commented Apr 20, 2019

Looks like there was some confusion between self.position and position.

Also extracted out send_sector() (really that whole networking layer needs to be split up...), and added some recovery if the player falls through the world (on reconnect, place them on top of where they were)

@Nebual Nebual force-pushed the load-saved-position branch from c250c78 to 543a4c8 Compare April 21, 2019 02:00
@Nebual Nebual changed the base branch from python3 to master April 21, 2019 02:00
@Nebual Nebual force-pushed the load-saved-position branch from 543a4c8 to b79d7d1 Compare April 24, 2019 07:14
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