Dok si rek'o keks!
Plug-and-play 2D graphics C++ library built on top of OpenGL ES 3.0 API.
- Simple and well-designed API
- Minimal dependencies
- WebAssembly support (compatible with Emscripten and WebGL 2)
This library is only in charge of drawing and does not manage OpenGL contexts. Therefore, users are required to manually initialize an OpenGL context themselves before proceeding to use the library.
This project uses the following conventions:
- Layout: pitchfork
- Changelog: Keep a Changelog
Copyright © 2023 Borna Bešić
GNU LGPLv3