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elements can be dragged and dropped to the 2d canvas from the filesystem folder
- this will add a 2d node to the sceen (left side)
- using the inspector on the right side specific properties of the node can be updated
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but instead use scenes on the 2d screen by adding nodes
Nodes
- basic building blocks
- images, timers, etc
Scenes
- containers for Nodes
- manage whats displaed in the game
- scene can be a whole level
- Create Root Node 2d
- Add ChildNode Sprite2d
- Add a texture to the Sprite2d node
- drag and drop the godot icon to the texture in the inspector of the Sprite2d
- Optionally copy the Sprite2d node to create additional nodes
- change the visiblity of additional nodes to differentiate
Nodes in a scene are related to each other. Therefore rotating the FirstScene root node (parent node) will also rotate its child nodes.