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TewiVulkan

Self-study repository of vulkan.

Links:

fun-with-computer-graphics

CmakeLists Examples:

ttroy50/cmake-examples: Useful CMake Examples (github.com)

Vulkan Examples:

SaschaWillems/Vulkan: C++ examples for the Vulkan graphics API (github.com)

KhronosGroup/Vulkan-Samples: One stop solution for all Vulkan samples (github.com)

nvpro-samples/build_all: GO HERE FIRST: nvpro-samples overview (github.com)

Intergrated Engine:

Themaister/Granite: My personal Vulkan renderer (github.com)

ConfettiFX/The-Forge: The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 (github.com)

NVIDIAGameWorks/Falcor: Real-Time Rendering Framework (github.com)

GPUOpen-LibrariesAndSDKs/V-EZ (github.com)

Raikiri/LegitEngine: A rendergraph-based graphical framework for Vulkan (github.com)

Game Engine:

BoomingTech/Piccolo: Piccolo (formerly Pilot) – mini game engine for games104 (github.com)

ejoy/ant: Ant game engine (github.com)

godotengine/godot: Godot Engine – Multi-platform 2D and 3D game engine (github.com)

bevyengine/bevy: A refreshingly simple data-driven game engine built in Rust (github.com)

gongminmin/KlayGE: KlayGE is a cross-platform open source game engine with plugin-based architecture. (github.com)

OGRECave/ogre: scene-oriented, flexible 3D engine (C++, Python, C#, Java) (github.com)

EpicGames/UnrealEngine: Unreal Engine source code (github.com)

Setup:

# clone
git clone --recursive https://github.com/bolin12/TewiVulkan.git

# or init submodule manually:
git submodule init
git submodule update

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