Releases: bmos/FG-Ammunition-Manager
Releases · bmos/FG-Ammunition-Manager
v4.6-hotfix.2
What's Changed
- Nil error fix for breaking up multi-packs of ammo
Full Changelog: v4.6-hotfix.1...v4.6-hotfix.2
v4.6-hotfix.1
What's Changed
- Weapon field visibility fixes for 5E
- Adding items like
Arrows (20)
will instead add 20Arrows
- Removed old function deprecated in 2022
- HOTFIX: Remove trailing s when breaking up packs of ammo
- HOTFIX: Remove debug message from chat when breaking up packs of ammo
Full Changelog: v4.5-hotfix.1...v4.6-hotfix.1
v4.5-hotfix.1
What's Changed
- Support for PFRPG2-Legacy ruleset
- HOTFIX: Field visibility fix on actions tab
Full Changelog: v4.4-hotfix.2...v4.5-hotfix.1
v4.4-hotfix.2
What's Changed
- PFRPG2 Support by @bmos in #39
- HOTFIX: 5E issues with adding/removing weapons from inventory fixed
- HOTFIX: 5e ammo info not visible on actions tab
Full Changelog: v4.3-hotfix.1...v4.4-hotfix.1
v4.3-hotfix.1
What's Changed
- Fix compatibility with other extensions like On Hit Effects by moving ammo picker stuff to subwindow.
- HOTFIX: Adjust item name matching to lowercase
Full Changelog: v4.2...v4.3
v4.2
v4.1
What's Changed
- [PFRPG, PFRPG2, 5E] When ranged weapons have ammo linked, ammo name will be displayed in place of the ammo counter.
Full Changelog: v4.0-hotfix.4...v4.1
v4.0-hotfix.4 - Flexible Recovery Tools and Starfinder Support Removed
What's Changed
- Reworked UI in 5E and PFRPG to count hits and misses separately and allow recovering either to different ammo items (such as for magic items that lose their magic when they hit).
- Pretty major back-end changes to support these changes in a modular fashion.
- All data for extension is now stored in a sub-node of each weapon rather than directly inside the weapon -- kind of like having a subfolder.
- Removed Starfinder support as it has been forked into its own extension by SoxMax.
- Updated UI to resize its width along with the rest of the weapon details window.
- Optional Custom Weapons ext can now add and remove item names and properties from search lists.
- Loading property in 5E no longer requires loading manually as it takes no discrete action. Crossbow Expert feat no longer used to remove loading button on Crossbows (as they don't have it now unless you do that yourself).
- HOTFIX: Move 5e field visibility code to another function to facilitate easier extension compatibility patching.
- HOTFIX: Fix potential issue of onAttackAction not being de-registered correctly in 5e when char_weapon windowclass is unloaded
- HOTFIX: Revise onDataChanged function from advice of bratch9.
Preview
Full Changelog: v3.14-hotfix.1...v4.0-hotfix.4
v3.14-hotfix.1 - Final SFRPG Release
What's Changed
- Futureproofing of code (migration to discrete DB API calls) and minor performance improvements (requires FGU v4.3.3+) by @bmos in #35
- HOTFIX: Count all arrows shot in 5E
Full Changelog: v3.13...v3.14v3.14-hotfix.1