Skip to content

Releases: bmos/FG-Ammunition-Manager

v4.6-hotfix.2

29 Apr 11:12
71cb1a5
Compare
Choose a tag to compare

What's Changed

  • Nil error fix for breaking up multi-packs of ammo

Cumulative Users Graph

Full Changelog: v4.6-hotfix.1...v4.6-hotfix.2

v4.6-hotfix.1

10 Feb 18:20
195d215
Compare
Choose a tag to compare

What's Changed

  • Weapon field visibility fixes for 5E
  • Adding items like Arrows (20) will instead add 20 Arrows
  • Removed old function deprecated in 2022
  • HOTFIX: Remove trailing s when breaking up packs of ammo
  • HOTFIX: Remove debug message from chat when breaking up packs of ammo

Full Changelog: v4.5-hotfix.1...v4.6-hotfix.1

v4.5-hotfix.1

18 Nov 23:43
d06a755
Compare
Choose a tag to compare

What's Changed

  • Support for PFRPG2-Legacy ruleset
  • HOTFIX: Field visibility fix on actions tab

Full Changelog: v4.4-hotfix.2...v4.5-hotfix.1

v4.4-hotfix.2

03 Oct 00:19
f449fb2
Compare
Choose a tag to compare

What's Changed

  • PFRPG2 Support by @bmos in #39
  • HOTFIX: 5E issues with adding/removing weapons from inventory fixed
  • HOTFIX: 5e ammo info not visible on actions tab

Full Changelog: v4.3-hotfix.1...v4.4-hotfix.1

v4.3-hotfix.1

03 Jul 10:49
88d36fd
Compare
Choose a tag to compare

What's Changed

  • Fix compatibility with other extensions like On Hit Effects by moving ammo picker stuff to subwindow.
  • HOTFIX: Adjust item name matching to lowercase

Full Changelog: v4.2...v4.3

v4.2

23 Jun 11:15
5547d99
Compare
Choose a tag to compare

What's Changed

  • 4E script error fix for mini sheet
  • Cleanup of some code

Full Changelog: v4.1...v4.2

v4.1

21 Apr 21:30
36e4a6b
Compare
Choose a tag to compare

What's Changed

  • [PFRPG, PFRPG2, 5E] When ranged weapons have ammo linked, ammo name will be displayed in place of the ammo counter.

Full Changelog: v4.0-hotfix.4...v4.1

v4.0-hotfix.4 - Flexible Recovery Tools and Starfinder Support Removed

03 Apr 10:59
859b387
Compare
Choose a tag to compare

What's Changed

  • Reworked UI in 5E and PFRPG to count hits and misses separately and allow recovering either to different ammo items (such as for magic items that lose their magic when they hit).
  • Pretty major back-end changes to support these changes in a modular fashion.
  • All data for extension is now stored in a sub-node of each weapon rather than directly inside the weapon -- kind of like having a subfolder.
  • Removed Starfinder support as it has been forked into its own extension by SoxMax.
  • Updated UI to resize its width along with the rest of the weapon details window.
  • Optional Custom Weapons ext can now add and remove item names and properties from search lists.
  • Loading property in 5E no longer requires loading manually as it takes no discrete action. Crossbow Expert feat no longer used to remove loading button on Crossbows (as they don't have it now unless you do that yourself).
  • HOTFIX: Move 5e field visibility code to another function to facilitate easier extension compatibility patching.
  • HOTFIX: Fix potential issue of onAttackAction not being de-registered correctly in 5e when char_weapon windowclass is unloaded
  • HOTFIX: Revise onDataChanged function from advice of bratch9.

Preview

Full Changelog: v3.14-hotfix.1...v4.0-hotfix.4

v3.14-hotfix.1 - Final SFRPG Release

15 Mar 19:19
31b42b2
Compare
Choose a tag to compare

What's Changed

  • Futureproofing of code (migration to discrete DB API calls) and minor performance improvements (requires FGU v4.3.3+) by @bmos in #35
  • HOTFIX: Count all arrows shot in 5E

Full Changelog: v3.13...v3.14v3.14-hotfix.1

v3.13

02 Jan 01:36
394dd44
Compare
Choose a tag to compare

What's Changed

  • SFRPG: don't use the ammotracker for starfinder by @SoxMax in #32
  • SFRPG: Consume ammo after an attack has completed, rather than when creating an attack by @SoxMax in #33
  • SFRPG: Fixes and improvements for grenade handling by @SoxMax in #34

Full Changelog: v3.12-hotfix.1...v3.13