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2.2.0

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@kraifpatrik kraifpatrik released this 08 May 06:17

Conversion tool changelog:

  • Added new command line options:
    • -db, --disable-bone - Disable saving bones and animations.
    • -dc, --disable-color - Disable saving vertex colors.
    • -dn, --disable-normal - Disable saving normal vectors. This also automatically applies --disable-tangent.
    • -dt, --disable-tangent - Disable saving tangent vectors and bitangent signs.
    • -duv, --disable-uv - Disable saving texture coordinates.
    • Please note that using any of these arguments will result into a vertex format that the shaders in the BBMOD library do not account for! You will have to write compatible shaders yourself!
  • The -iw option for inverting vertex winding order can now be also written as --invert-winding.
  • The -lh option for converting data to left-handed can now be also written as --left-handed.
  • The tool can now be compiled as a DLL. The DLL and a GML library required to call its functions is not currently distributed.

Library changelog:

  • Added optional argument interpolate_frames to the script bbmod_animation_player_update, using which you can disable interpolation between animation frames, which increases performance.
  • Another minor optimization to the script bbmod_animate.