2.2.0
Conversion tool changelog:
- Added new command line options:
-db
,--disable-bone
- Disable saving bones and animations.-dc
,--disable-color
- Disable saving vertex colors.-dn
,--disable-normal
- Disable saving normal vectors. This also automatically applies--disable-tangent
.-dt
,--disable-tangent
- Disable saving tangent vectors and bitangent signs.-duv
,--disable-uv
- Disable saving texture coordinates.- Please note that using any of these arguments will result into a vertex format that the shaders in the BBMOD library do not account for! You will have to write compatible shaders yourself!
- The
-iw
option for inverting vertex winding order can now be also written as--invert-winding
. - The
-lh
option for converting data to left-handed can now be also written as--left-handed
. - The tool can now be compiled as a DLL. The DLL and a GML library required to call its functions is not currently distributed.
Library changelog:
- Added optional argument
interpolate_frames
to the scriptbbmod_animation_player_update
, using which you can disable interpolation between animation frames, which increases performance. - Another minor optimization to the script
bbmod_animate
.