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from astar import Astar |
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from heapq import heappush, heappop, heappushpop, heapify | ||
from collections import defaultdict | ||
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class Astar(object): | ||
pass | ||
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class Node(object): | ||
__slots__ = ['parent', 'x', 'y', 'g', 'h', 'f', 'is_closed'] | ||
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def __init__(self, pos=(0,0)): | ||
self.x, self.y = pos | ||
self.parent = None | ||
self.g = 0 | ||
self.h = 0 | ||
self.is_closed = 0 | ||
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def __eq__(self, other): | ||
try: | ||
return (self.x == other.x) and (self.y == other.y) | ||
except AttributeError: | ||
return False | ||
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def __repr__(self): | ||
return "<Node: x={} y={}>".format(self.x, self.y) | ||
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def getSurrounding(node): | ||
return ((node.x-1, node.y-1), (node.x, node.y-1), (node.x+1, node.y-1), \ | ||
(node.x-1, node.y), (node.x+1, node.y), \ | ||
(node.x-1, node.y+1), (node.x, node.y+1), (node.x+1, node.y+1)) | ||
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def dist(start, finish): | ||
return abs(finish.x - start.x) + abs(finish.y - start.y) | ||
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def calcG(node): | ||
score=0 | ||
score += node.g | ||
while not node.parent == None: | ||
node = node.parent | ||
score += node.g | ||
return score | ||
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def calcH(node, finish): | ||
# somehow factor in the cost of other nodes | ||
return abs(finish.x - node.x) + abs(finish.y - node.y) | ||
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def search(start, finish, factory): | ||
"""perform basic a* search on a 2d map. | ||
Args: | ||
start: tuple that defines the starting position | ||
finish: tuple that defined the finish | ||
factory: function that will return a Node object from a position | ||
Factory can return None, which means the area is not passable. | ||
""" | ||
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finishNode = factory(finish) | ||
startNode = factory(start) | ||
startNode.h = calcH(startNode, finishNode) | ||
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# used to locate nodes in the heap and modify their f scores | ||
heapIndex = {} | ||
entry = [startNode.g + startNode.h, startNode] | ||
heapIndex[startNode] = entry | ||
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openlist = [entry] | ||
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nodeHash = {} | ||
nodeHash[start] = startNode | ||
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while openlist: | ||
try: | ||
f, keyNode = heappop(openlist) | ||
while keyNode == None: | ||
f, keyNode = heappop(openlist) | ||
except IndexError: | ||
break | ||
else: | ||
del heapIndex[keyNode] | ||
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if keyNode == finishNode: | ||
path = [(keyNode.x, keyNode.y)] | ||
while not keyNode.parent == None: | ||
keyNode = keyNode.parent | ||
path.append((keyNode.x, keyNode.y)) | ||
return path | ||
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keyNode.is_closed = 1 | ||
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for neighbor in getSurrounding(keyNode): | ||
try: | ||
node = nodeHash[neighbor] | ||
except KeyError: | ||
node = factory(neighbor) | ||
if node: | ||
nodeHash[neighbor] = node | ||
score = keyNode.g + dist(keyNode, node) | ||
node.parent = keyNode | ||
node.g = score | ||
node.h = calcH(node, finishNode) | ||
entry = [node.g + node.h, node] | ||
heapIndex[node] = entry | ||
heappush(openlist, entry) | ||
else: | ||
if not node.is_closed: | ||
score = keyNode.g + dist(keyNode, node) | ||
if score < node.g: | ||
node.parent = keyNode | ||
node.g = score | ||
entry = heapIndex.pop(node) | ||
entry[1] = None | ||
newentry = [node.g + node.h, node] | ||
heapIndex[node] = newentry | ||
heappush(openlist, newentry) | ||
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return [] | ||
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def search_test(tests=1000): | ||
area = [[0, 1, 0, 0, 0, 0, 0, 0, 0, 0], | ||
[0, 1, 0, 0, 0, 0, 0, 0, 0, 0], | ||
[0, 1, 0, 0, 0, 0, 0, 0, 0, 0], | ||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | ||
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0], | ||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | ||
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0], | ||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | ||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | ||
[0, 1, 0, 0, 0, 0, 0, 0, 0, 0]] | ||
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def factory((x, y)): | ||
if x < 0 or y < 0: | ||
return None | ||
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try: | ||
if area[y][x] == 0: | ||
node = Node((x, y)) | ||
return node | ||
else: | ||
return None | ||
except IndexError: | ||
return None | ||
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return search((0,0), (5,9), factory) | ||
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if __name__ == "__main__": | ||
print search_test() | ||
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