This release introduces the first version of Basic Lighting Models in HLSL, a Unity project that demonstrates fundamental lighting techniques implemented in HLSL shaders. This project covers several key lighting models, offering a foundation for understanding and building more complex shading techniques.
Features:
- Lighting Models: Includes Lambert, Gouraud, Phong, Blinn-Phong, Flat Shading, Toon Shading, Oren-Nayar, and Cook-Torrance.
- Effects: Supports multiple light sources, normal mapping, rim lighting, and toon shading with smoothstep adjustments.
- Platforms: Builds available for Windows, MacOS, and Linux.
- This release is ideal for students, developers, and artists interested in the basics of HLSL lighting models.
Known Issues: Minor rendering issues may occur with specific light angles when using bloom effects.