public static void main(String[] args) {
int width = 480;
int height = 320;
int scale = 3;
// Create an engine runtime
Engine engine = EngineFactory.createEngineRuntime(new StringLoader(), new BitmapLoader());
// Add a camera to the scene
engine.getSceneManager().getCurrentScene().addEntity(
new Entity(
new Camera(),
new Transform()));
// Add a renderer to the engine
engine.addModule(new Renderer(Engine.NAME + " v." + Engine.VERSION, width, height, scale) {
@Override
protected void render(BitmapGraphics graphics, Camera camera) {
// Perform drawing here...
}
});
// Start the engine
engine.start();
}
-
Notifications
You must be signed in to change notification settings - Fork 0
A game engine written entirely in Java.
License
bartodelini/PixelByte
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
A game engine written entirely in Java.
Topics
Resources
License
Stars
Watchers
Forks
Packages 0
No packages published