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@SubsurfaceStudios

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az-raven/README.md

About

Gronk gronk. I'm Raven, a full-stack and game developer working hard for Subsurface Studios.
Any pronouns.
🏳️‍🌈.

I'm currently working towards an Associate's degree in Computer Programming, with a concentration in VR development. My notable projects include Compensation Social, Relay, and the Subsurface Studios utilities (SharedUtils, slightmapper, etc).

I have a website at az-raven.com. I occasionally make blog posts there when I feel like it.
I have a fairly small set of public socials:

Public Resume

Raven
any pronouns

Young full-stack and game developer with a passion for complex large-scale projects.

Skills

  • Bash Scripting
  • C Development
  • C# Development
  • node.js Development
  • Rust Development
  • Systems Administration
  • Unity Game Development
  • 3D Art

Experience

Subsurface Studios - Undisclosed "Project 9"

November 2023 - Present

December 2022 - November 2023

  • Independently designing and developing a large-scale story adventure game using the Unity game engine and the C# programming language.
  • Created multiple open source C# utilities for Relay, which were then published under open licenses for all to use.
  • Created all 3D models, textures, levels, music, and sound for the game, as well as writing the story.

July 2021 - January 2023

  • Conceptualized and implemented a Massively Multiplayer Online (MMO) service known as "Compensation Social" using the Unity game engine, C# programming language, and node.js Javascript runtime.
  • Served as the primary System Administrator, independently troubleshooting and resolving multiple major service outages.
  • Managed software upgrades on multiple remote servers while minimizing downtime.
  • Maintained player records in accordance with local and international law; preserving player confidentiality through both administrative and logical measures.

Education

Undisclosed College - Student, AAS: Computer Programming

January 2023 - Present

Undisclosed High School - High School Diploma

January 2020 - December 2022

  • Graduated two years ahead of schedule.
  • 4.0 GPA.

Pinned Loading

  1. SubsurfaceStudios/SharedUtils SubsurfaceStudios/SharedUtils Public

    Shared utilities for Unity projects by Subsurface Studios.

    C# 1 1

  2. TokisanGames/Terrain3D TokisanGames/Terrain3D Public

    A high performance, editable terrain system for Godot 4.

    C++ 2k 114

  3. SubsurfaceStudios/slightmapper SubsurfaceStudios/slightmapper Public

    s[wapping ]lightmapper - Simple GUI-based system for swapping lightmaps at runtime. Useful for "dynamic" baked lights.

    C# 1

  4. 9021007/Suicide-Prevention-Bot 9021007/Suicide-Prevention-Bot Public

    A Discord bot to prevent suicide

    JavaScript 52 11