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Monster Hunter: World Board Game Campaign Tracker

This is a small project I've been casually working on during the weekends. The goal is to create a means to fully track the progress of your hunter throughout the course of a campaign.

Live Application https://awndrooo.github.io/mhwbg-campaign-tracker/

Goals (planned)

These goals are currently on the TODO list and should happen.

  • Full monster carve materials and equipment from all expansions (not complicated just time consuming to add) Done: 2023-05-28
  • Proper display of item icons with rarity coloring Done: 2023-05-28
  • Import/Export profiles. Data stored in IndexedDB so currently susceptible to browsers clearing data. Done: 2023-04-22
  • Full hunter sheet display (First Draft: 2023-06-04)
    • Armor based on currently equipped items
    • Current attack deck and damage deck
    • Campaign day, notes, and potions
  • Toggle off darkmode (Not sure anyone actually wants this but seems good to have)
  • Add new stuff from future Iceborne box (release late 2024)
    • Steamforged wanted an additional +$350USD just to include the additional Overpowering Hunger and Vaal Hazak expansion on top of the existing "monstrous" pledge so these items will not be initially included in the update

Goals (not promised)

These goals push the line of pipe-dream features and may or may not happen depending upon the future of this project.

  • Completely mobile friendly. Always aiming for mobile friendly but my work mostly focuses on function over form for now.
  • Equipment crafting that utilizes hunters material inventory (versus trying to use forge reference to figure out what you can craft with your current mats)
  • Keep track of specific tasks/hunts completed on campaign days
  • Desktop native client with local save persistance (probably ElectronJS)
  • Print friendly hunter sheet
  • Hunter profile picture
  • Board recording: When you don't have time to finish a game, mark down monster health/breaks/position/time and hunter health, hand, & stamina boards.
    • Bit of a pipe dream on this one as it may require weapon attack cards to be entered (which I just don't have time/energy to do)