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atgc-core-hud: implement a HUD? #40

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jbilcke opened this issue Feb 16, 2015 · 1 comment
Open

atgc-core-hud: implement a HUD? #40

jbilcke opened this issue Feb 16, 2015 · 1 comment

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@jbilcke
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jbilcke commented Feb 16, 2015

Actually, that might not be such a good idea or simple task: we have to think about how it will integrates with devices such as Oculus Rift and thing like that.. How to make it fun, useful and not too obtrusive? Should it be 2D, 3D, always on, moving with the camera etc..?

I would love to see virtual-virtual-reality HUD elements like in those fancy games (The Division):
HUD popups that look like they are in 3D, flying next to / over objects in the game. That's something very tricky to do in a virtual reality context (you need to analyze the scene and convert it to 3D) but of course in ATGC we are already in 3D, that would be just a matter of projecting a few vectors.. so why not?

@jbilcke
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jbilcke commented Mar 1, 2015

gonna be in the atgc-ui namespace

with sub-modules such as:

atgc-ui-market: place to buy and sell stuff
atgc-ui-map: only available to players with a satellite
atgc-ui-hud: for flying crosshairs etc..

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