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general: work on gorgeous material #38

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jbilcke opened this issue Feb 14, 2015 · 5 comments
Open

general: work on gorgeous material #38

jbilcke opened this issue Feb 14, 2015 · 5 comments

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@jbilcke
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jbilcke commented Feb 14, 2015

it is very possible to have beautiful material in WebGL.. see:
http://www.clicktorelease.com/code/spherical-normal-mapping/

need this on our various units

what is sexy, for instance, is to have no texture, but only a bumpmap + env / reflections

@jbilcke
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jbilcke commented Feb 14, 2015

example of material we could use

(these snapshots have been made using the demo by clicktorelease, the parameters are on the right, and important to reproduce results):

eg. alien dark skin:
screen shot 2015-02-14 at 18 22 06

alien motherbrain:
screen shot 2015-02-14 at 19 33 52

His app is quite nice, because it support drag & drop. It could be used along threejs-editor to quickly debug stuff!

@jbilcke
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jbilcke commented Feb 14, 2015

chitinous titanium:

screen shot 2015-02-14 at 18 15 57

@jbilcke
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jbilcke commented Feb 14, 2015

I modified some of the original material maps to make them more saturated / unsaturated / vintage / retro,
they are in /public/textures/material-maps/ (also it feels less like a total rip off this way):
atgc_flesh

atgc_planet

atgc_tycho

also I put some copy/pasted normal maps in /public/textures/normal-maps/

@jbilcke
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jbilcke commented Feb 15, 2015

put some additional sexy material map.. lovely crystal and rare stones, plus nacre / glossy dark and white materials:

screen shot 2015-02-15 at 01 15 11

screen shot 2015-02-15 at 01 18 41

screen shot 2015-02-15 at 01 11 39

screen shot 2015-02-15 at 01 14 15

@jbilcke
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jbilcke commented Feb 16, 2015

I am in the process of porting the code from his demo, hopefully.. it will work......

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