You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
we can only have a few instances of light at the same time, but we probably want to display many (thousand) of them for robots lights, jet flames, explosions etc..
we can only have a few instances of light at the same time, but we probably want to display many (thousand) of them for robots lights, jet flames, explosions etc..
either we implement light as shaders, like this:
http://iloveshaders.blogspot.fr/2011/04/implementing-basic-lights.html
or we use a managed pool of light: we teleport the real light instances to the nearest light "slots", in the current viewport
designing such algorithm sucks a bit, maybe we should just go for the shader solution, I don't know
The text was updated successfully, but these errors were encountered: