This Q3-inspired first person controller is made with two goals in mind:
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Arcade feeling facilitates strafejumping / bunnyhopping, allowing easy-to-play-hard-to-master movement. It uses similar movement logic used in quake / halflife games to achieve oldschool feel.
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Avoid using CharacterController and make every step of the logic as transparent as possible.
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Unpack the package
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Add a layer "PlayerCollider" and set the player's collider to be on that layer
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Add that layer to
FpsController.ExcludedLayers
on the prefab. Collision and grounded checks will ignore these layers