Amber is a multi-API shader test framework.
Amber lets you capture and communicate shader bugs with the fluidity and ease of a scripting flow:
- No graphics API programming is required.
- WIP: Supports Vulkan and Dawn graphics APIs.
- A single text string (or file) maps to a single graphics API pipeline test
case. The text includes:
- Input data, including buffers and images.
- Shaders.
- Expectations for the result of running the pipeline.
- Shaders can be expressed in binary form (as hex), in SPIR-V assembly, or in a higher level shader language.
- After executing the pipeline, result buffers and images can be saved to output files.
Amber is influenced by Talvos and VkRunner. The VkScript syntax matches the format used by VkRunner.
This is not an officially supported Google product.
Working with Amber involves writing input test files. Some example files can be see in the tests/cases folder.
The main input format is Amberscript. New features are added to AmberScript as Amber is enhanced. This is the preferred format in which new script files are written.
SHADER vertex vtex_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) in vec4 color_in;
layout(location = 0) out vec4 color_out;
void main() {
color_out = color_in;
}
END
BUFFER img_buf FORMAT B8G8R8A8_UNORM
PIPELINE graphics my_pipeline
ATTACH vtex_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER img_buf AS color LOCATION 0
END
CLEAR my_pipeline
EXPECT img_buf IDX 0 0 SIZE 256 256 EQ_RGBA 0 0 0 0
The VkScript format is supported for historic reasons. It is based off, and very closely matches, the format accepted by VkRunner. There are no new features being added to VkScript, it is for historical use.
[require]
VK_KHR_get_physical_device_properties2
[vertex shader passthrough]
[fragment shader]
#version 430
layout(location = 0) in vec4 color_in;
layout(location = 0) out vec4 color_out;
void main() {
color_out = color_in;
}
[test]
clear
relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0, 0, 0, 0)
- Recommended: Configure at least one backend. See Backends below.
- Git
- CMake (version 3.7+ enables automatic discovery of an installed Vulkan SDK)
- Ninja (or other build tool)
- Python, for fetching dependencies and building Vulkan wrappers
git clone https://github.com/google/amber.git
cd amber
./tools/git-sync-deps
mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja
Alternatives:
- On Windows, Amber normally statically links against the C runtime library.
To override this and link against a shared C runtime, CMake option
-DAMBER_ENABLE_SHARED_CRT
. This will cause Amber to be built with/MD
for release builds or/MDd
for debug builds.
- Android build needs Android SDK 28, Android NDK r20, Java 8. If you prefer
other versions of Android SDK, Android NDK, Java, then you can change
ANDROID_PLATFORM
andANDROID_BUILD_TOOL_VERSION
intools/build-amber-sample.sh
. - Set up Android SDK path by running
export ANDROID_SDK_HOME=path/to/Android/SDK
in your shell. - Set up Android NDK path by running
export ANDROID_NDK_HOME=path/to/Android/NDK
in your shell. - Generate a KeyStore using
keytool
command and set upKEY_STORE_PATH
env variable for the KeyStore file path. - Run
./tools/build-amber-sample.sh [build output directory path]
.
It is possible to obtain a plain executable for Android, as opposed to an APK, with the following:
git clone https://github.com/google/amber.git
cd amber
./tools/git-sync-deps
./tools/update_build_version.py . samples/ third_party/
./tools/update_vk_wrappers.py . .
mkdir build
cd build
mkdir app
mkdir libs
${ANDROID_NDK_HOME}/ndk-build -C ../samples NDK_PROJECT_PATH=. NDK_LIBS_OUT=`pwd`/libs NDK_APP_OUT=`pwd`/app
The list of target ABIs can be configured in samples/jni/Application.mk
by
editing the APP_ABI entry:
APP_ABI := arm64-v8a armeabi-v7a x86 x86_64
The resulting executable will be produced as
build/app/local/<abi>/amber_ndk
. This executable can be run via the adb shell
on your device, e.g. under /data/local/tmp
(/sdcard
is generally not
suitable because it is mounted with a non-executable flag). Also, vulkan layers
may not be available to this executable as it is not an app, so make sure to use
the -d
flag to disable Vulkan layers:
adb push build/app/local/<abi>/amber_ndk /data/local/tmp
adb shell
# Now on device shell
cd /data/local/tmp
./amber_ndk -d <shader-test-files>
The components which build up Amber can be enabled or disabled as needed. Any
option with _SKIP_
in the name is on by default, any with _USE_
is off by
default.
The available flags which can be defined are:
- AMBER_SKIP_TESTS -- Skip building Amber unit tests
- AMBER_SKIP_SAMPLES -- Skip building the Amber sample applications
- AMBER_SKIP_SPIRV_TOOLS -- Disable the SPIRV-Tools integration
- AMBER_SKIP_SHADERC -- Disable the ShaderC integration
- AMBER_SKIP_LODEPNG -- Disable the LodePNG integration
- AMBER_USE_DXC -- Enables DXC as a shader compiler
- AMBER_USE_LOCAL_VULKAN -- Does not try to find the Vulkan SDK, builds needed components locally
- AMBER_USE_CLSPV -- Enables CLSPV as a shader compiler
- AMBER_USE_SWIFTSHADER -- Builds Swiftshader so it can be used as a Vulkan ICD
cmake -DAMBER_SKIP_TESTS=True -DAMBER_SKIP_SPIRV_TOOLS=True -GNinja ../..
DXC can be enabled in Amber by adding the -DAMBER_USE_DXC=true
flag when
running cmake.
There are a number of build bots to verify Amber continues to compile and run on the various targets. Due to bot limitations, the integration tests are not being run on the bots, just the unit tests.
Amber is designed to run against different graphics APIs. Amber will build if no graphics API is found, but will only allow verifying the syntax of the amber script files.
Currently the Vulkan and Dawn graphics APIs are supported.
A Vulkan implementation is found by CMake in the following priority order:
-
If
AMBER_USE_LOCAL_VULKAN
is enable the headers, loader and layers will be built locally and not found on the system. -
If an enclosing CMake project includes the Vulkan-Headers CMake project, then headers will be picked up from there.
In this case the CMake variable
Vulkan_LIBRARIES
can name the Vulkan library, or a default ofvulkan
will be used. -
If you have CMake 3.7 or later, then the Vulkan implementation will be found from a Vulkan SDK as published by LunarG.
Environment variables:
VULKAN_SDK
should point to the platform-specific SDK directory that contains theinclude
andlib
directories.VK_ICD_FILENAMES
should point to the ICD JSON file.VK_LAYER_PATH
should point to the explicit_layer.d folder.LD_LIBRARY_PATH
must contain the $VULKAN_SDK/lib/ folder for the validation libraries.
export VULKAN_SDK=$HOME/vulkan-macos-1.1.85.0/macOS export VK_ICD_FILENAMES=$VULKAN_SDK/etc/vulkan/icd.d/MoltenVK_icd.json export VK_LAYER_PATH=$VULKAN_SDK/etc/vulkan/explicit_layer.d export LD_LIBRARY_PATH=$VULKAN_SDK/lib:$LD_LIBRARY_PATH
We assume you have built Dawn from source, and have access to both the source and build trees. To build a Dawn backend for Amber, set the following CMake variables when configuring Amber:
Dawn_INCLUDE_DIR
: The directory containingdawn/dawn_export.h
(in the source tree).Dawn_GEN_INCLUDE_DIR
: The directory containing generated headerdawn/dawncpp.h
(in the build output tree).Dawn_LIBRARY_DIR
: The directory containing thedawn_native
library (in the build output tree).
The build will generate an out/Debug/amber
executable which can be used to
run amber scripts. The script can be used as
out/Debug/amber <path to amber file>
. Where, currently, the amber file is
in the VkScript format.
out/Debug/amber tests/cases/clear.amber
The sample app returns a value of 0 on success or non-zero on error. Any issues encountered should be displayed on the console.
By default, out/Debug/amber
supports saving the output image into '.png'
file. You can disable this by passing -DAMBER_SKIP_LODEPNG=true
to cmake.
The image_diff
program will also be created. This allows comparing two images
using the Amber buffer comparison methods.
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Amber.
SwiftShader if installed it can be used by by exporting the VK_ICD_FILENAMES
environment variable and using it directly. If SwiftShader is not installed it
can be built with Amber by setting AMBER_ENABLE_SWIFTSHADER
during the
configure step of CMake.
mkdir out/sw
cd out/sw
cmake -GNinja -DAMBER_ENABLE_SWIFTSHADER=TRUE ../..
ninja
export VK_ICD_FILENAMES=$PWD/Linux/vk_swiftshader_icd.json
./amber -d -V # Should see SwiftShader listed as device
./amber -d ../../tests/cases/clear.amber