This repository contains the source code and assets for a game I created for Ludum Dare 15 (2009). The theme of the competition was "Caverns", which inspired me to create a "Match 3" game with the goal of cleaning up the polluted caverns. The game mechanics relies on a simple use of the physics engine.
The game is built on top of the GameStart engine and entirely implemented in Squirrel.
The game was done in 48h (Ludum Dare game jam original rules).
This game showcases a rare example of a Deferred Rendering Pipeline, a technique often used in 3D computer graphics.
The game is available for Win32 systems only.
Please check the releases section to download the game.
Please note that this is a project from 2009, and it might require additional steps to run properly on the latest systems.