Releases: ashblue/fluid-dialogue
Releases · ashblue/fluid-dialogue
v3.0.0
3.0.0 (2024-04-24)
Bug Fixes
- dialogue editor: no longer fires an error when deleting list items (96449e8)
Features
- added experimental nested graph playback restoration (fb18251)
- custom nodes: users now have necessary hooks to create their own custom nodes (experimental) (09e8596)
- graph creation: can create new graphs externally now (e92a3ca)
- new node: note nodes can now be added to graphs (45585fe)
- runtime gameobjects: replaced game object overrides with a send message action API (cef3f97)
BREAKING CHANGES
- runtime gameobjects: You should remove all references to GameObject overrides, be ready to replace the
game object names with paths (write them down). After upgrading you'll need to swap or remove all
references to game object overrides from your project.
v2.6.0
2.6.0 (2022-09-20)
Bug Fixes
- spellcheck: fixed a text spacing issue (572ef1d), closes #29
Features
- dialogue nodes now include an audio file (2a5b341)
v2.5.0
2.5.0 (2020-12-29)
Features
- variables: added global database actions and conditions (4fef38c)
v2.4.1
2.4.1 (2020-05-14)
Bug Fixes
- no longer crashes if another script is called DialogueGraph (558c869)
v2.4.0
2.4.0 (2020-05-14)
Features
- find-replace: dialogue and choices now support find / replace (2758fc9)
- spellcheck: several bug fixes, dictionary words now editable (740386e)
v2.3.0
2.3.0 (2020-03-28)
Features
- dialogue graphs now support scene objects (cf78ea2)
v2.2.0
2.2.0 (2020-02-15)
Features
- spell check: dialogue and choice nodes now have spell check (bcbcb0d)
- spell check: evaluate all nodes at the dialogue level (4d3c779)
v2.1.0
2.1.0 (2020-01-29)
Features
- graph nodes: nested graph playback now available (ea1a23a)
v2.0.0
2.0.0 (2020-01-01)
Features
- conditions: added ability to access the parent node (d4e7461)
BREAKING CHANGES
- conditions: Any existing custom conditions will need to convert
OnGetIsValid()
to
OnGetIsValid(INode parent)
v1.2.0
1.2.0 (2020-01-01)
Features
- nodes: nodes now trigger a NodeEnter event when used (55ed467)