original template github: https://github.com/SFML/cmake-sfml-project
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Follow the above instructions about how to use GitHub's project template feature to create your own project.
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Open CMakeLists.txt. Rename the project and the executable to whatever name you want. The project and executable names don't have to match.
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If you want to add or remove any .cpp files, change the source files listed in the
add_executable
call in CMakeLists.txt to match the source files your project requires. If you plan on keeping the default main.cpp file then no changes are required. -
If you use Linux, install SFML's dependencies using your system package manager. On Ubuntu and other Debian-based distributions you can use the following commands:
sudo apt update sudo apt install \ libxrandr-dev \ libxcursor-dev \ libudev-dev \ libfreetype-dev \ libopenal-dev \ libflac-dev \ libvorbis-dev \ libgl1-mesa-dev \ libegl1-mesa-dev
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Configure and build your project. Most popular IDEs support CMake projects with very little effort on your part.
Using CMake from the command line is straightforward as well.
For a single-configuration generator (typically the case on Linux and macOS):
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release cmake --build build
For a multi-configuration generator (typically the case on Windows):
cmake -S . -B build cmake --build build --config Release
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Enjoy!
SFML is found via CMake's FetchContent module. FetchContent automatically downloads SFML from GitHub and builds it alongside your own code. Beyond the convenience of not having to install SFML yourself, this ensures ABI compatability and simplifies things like specifying static versus shared libraries.
Modifying what version of SFML you want is as easy as changing the GIT_TAG
argument.
Currently it uses the latest in-development version of SFML 2 via the 2.6.x
tag.
If you're feeling adventurous and want to give SFML 3 a try, use the master
tag.
Beware, this requires changing your code to suit the modified API!
The nice folks in the SFML community can help you with that transition and the bugs you may encounter along the way.
Modify CMake options by adding them as configuration parameters (with a -D
flag) or by modifying the contents of CMakeCache.txt and rebuilding.
By default SFML builds shared libraries and this default is inherited by your project.
CMake's BUILD_SHARED_LIBS
option lets you pick static or shared libraries for the entire project.
See the variety of CMAKE_<LANG>_COMPILER
options.
In particular you'll want to modify CMAKE_CXX_COMPILER
to point to the C++ compiler you wish to use.
CMake abstracts away specific optimizer flags through the CMAKE_BUILD_TYPE
option.
By default this project recommends Release
builds which enable optimizations.
Other build types include Debug
builds which enable debug symbols but disable optimizations.
If you're using a multi-configuration generator (as is often the case on Windows), you can modify the CMAKE_CONFIGURATION_TYPES
option.
Here are some useful resources if you want to learn more about CMake: