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ariargenta/README.md

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#include <iostream>

int main(int argc, char* argv[]) {
    std::cout << "Welcome to my Graphics Lab πŸ€“\n";
    std::cout << "Let's explore the art and science of rendering together!\n";
    return 0;
}

Rendering dreams, one frame at a time ⬛πŸŸ₯🟧🟨🟩🟦πŸŸͺ⬜️

An artist in spirit and a technologist by craft, I shape the future of creativity by building the tools that transform imagination into breathtaking reality. My work lies at the intersection of art and scienceβ€”bridging hardware and software in the realm of Render Engineering. Here, abstract mathematics takes form as high-performance graphics solutions, ensuring every pixel contributes to the story being told. As Alejandro Taboada once said, 'If you can imagine it, you can program it,' a reminder that the universe of creation is boundless for those who dare to explore.

$$ e^{i \pi} + 1 = 0 $$

Painting with light and code: where dreams become pixels 🎨

My digital brushes πŸ–ŒοΈ

My computational atelier πŸ–ΌοΈ

3D Contribution Calendar

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  1. astronomy-studies astronomy-studies Public

    Etheria Luminis: The Stellar Path of Light

    Jupyter Notebook

  2. yashima-engine yashima-engine Public

    An educational rendering engine focused on accessibility and learning.

    PowerShell