Releases: antopilo/Nuake
Releases · antopilo/Nuake
Last OpenGL version 🪦
What is this?
RIP OpenGL!
This isn't a release, but simply a checkpoint in time just before the port to Vulkan.
This is what you see on the website before I started the port and is not meant to be used as a release.
I'm keeping this as an archive of what used to be Nuake before the big refactor.
What's Changed
- Removed build asset bash script in favor of a pure Lua version to make it easier to maintain and cross-platform by @WiggleWizard in #69
- Initial module architecture by @WiggleWizard in #68
- Tracy MVP integration by @WiggleWizard in #70
- Added .project properties to Project Settings by @emerycp in #71
- Initial reflection for components using the entt reflection API by @WiggleWizard in #72
- Enabled multithreaded compilation and fixed some build warnings by @WiggleWizard in #73
- FIxed warnings for Premake5 [Issue #74] by @xypherorion in #75
- Second pass reflection by @WiggleWizard in #76
- Removed the last remnants of Wren QQ by @WiggleWizard in #87
- First pass scriptable subsystems that has the same lifetime of the engine by @WiggleWizard in #90
- Exposed subsystem to scene events by @WiggleWizard in #91
- Merge develop into main by @antopilo in #92
- Update glfw_p5.lua by @xiaohunqupo in #93
- Bumped to develop by @antopilo in #94
New Contributors
- @WiggleWizard made their first contribution in #69
- @xypherorion made their first contribution in #75
- @xiaohunqupo made their first contribution in #93
Full Changelog: latest...OpenGL
Development Build
Commits
- 9a30925: Started editor .Net context for undo/redo system (Antoine Pilote)
- ae3bd31: Allowing editing of angles through the inspector (Antoine Pilote)
- 64ef0b7: Moved translation operation to overlay (Antoine Pilote)
- ddeafd7: Added snapping (Antoine Pilote)
- 946cf31: Added tooltips to overlay controls + snapping control (Antoine Pilote)
- c01d6e9: Turned on snapping by default + fixed opening scene from filebrowser (Antoine Pilote)
- e34ba3a: Added UI helper function for tooltips (Antoine Pilote)
- 50a0c1e: Added a way to make mesh external instead of always embedded into the scene (Antoine Pilote)
- a285fbb: Disabled debug line when dragging in 3D model (Antoine Pilote)
- 5d5e3e3: 1000th commit! 🎉 - Added .Mesh thumbnail preview + outlines now scales with resolution scaling (Antoine Pilote)
- f2be766: Viewport overlay to change which texture to display in viewport (antopilo)
- 0f808a1: Fixed crash when minimizing welcome window (antopilo)
- f5668d7: Started spotlight shadow mapping (antopilo)
- 659e740: Nuked old vendor dependencies (Antoine Pilote)
- 991bd06: Added spotlight shadows with dynamic FOV shadowmaps (Antoine Pilote)
- 0915b52: Attempt at fixing multiple shadows blending (Antoine Pilote)
- cf7d236: Typo fixed (Antoine Pilote)
- d42c215: Fixed multi spotlight shadows (Antoine Pilote)
- d46f74a: Added new project wizard window (Antoine Pilote)
- 85b41e9: Added C# -> Trenchbrom entity definition with reflection system (Antoine Pilote)
- 3959760: Fixed serialization (Antoine Pilote)