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Unreal 5.x AI Project


Survival Horror Game AI

Current WIP: Behaviour Tree based AI Demo

Uses: Unreal Blueprints & C++ Behaviour Trees Blackboards Animation Blueprints, State Machines, BlendSpaces Smart Objects (potentially)

Basic Behaviours/Actions:

Idle (wait) Chase Player (seen or heard) Search Area (hunt) Wander Area (roam) Attack Player (various)

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